
Each step into the unknown heals you and reveals new obstacles as you guide fresh heros to glorious retirement or ignominious death. Master tactical spells, appease ancient gods and get rich through taxidermy in this award-winning quick-play puzzle-roguelike.


Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
TL;DR Not a hack-and-slash UPDATE: The game is now downloadable for free! Check it out! If you bought this in the past (not downloaded for free), you should see the new rebooted edition "Desktop Dungeons Rewind" in your library, too, for *free*! Just go to the DDR store page and download to add it. Quick and surprisingly addictive dungeon-crawler with lots of mazes, simple rules, high strategy and low luck -- you only die when you've made a blunder, or backed yourself into a corner by poor planning. This may seem like a simple hack-and-slash, but it's not. There's almost no luck and a surprising amount of planning involved. Each dungeon is like a puzzle, and might take 15-45 minutes to complete. You start each dungeon as a lowly level 1 character. Kill the monsters in a certain order and gain the power-ups at the right times and you will be able to defeat the boss-monster and thus "win"
I met the Devs at GamesCom 2014. Around noon on Friday they sat me down in front of a PC and had me try the game - apparently I did well (I looked at the goblin before attacking it and noticed it had first strike). After a merry but short romp through the introduction dungeon, which ended with a green blob of slime eating my poor adventurer, I went on to explore the rest of the Indie Megabooth. Friday night though, before I went to sleep, I knew there was a bit of unfinished business: I bought the game, and not just because the developers are great guys (but that too). The game delivers what it promisses: bite sized adventures you can play during a break. The other day I had 15 minutes to spare: 10 of those were used by a berserker clearing a swamp of monsters. It may look like a simple game, but it has a suprising amound of depth, with many abilities, items and other things that lead t
"Normally, with puzzle games, if it seems too hard then you're generally just doing it wrong. With Desktop Dungeons, it's just too hard." — Kakie, Corsual Live Viewer I have a confession to make. I'm not proud of it, but I haven't finished Desktop Dungeons. I strive to complete all of the games I review prior to writing, but in this case the cross was too great to bear. My failure came not through lack of trying — I tried for many, many hours — but from an overwhelming level of difficulty. Not the bad kind of difficulty, where cheap opponents consistently barrage you until you die hurling an overpriced controller against the nearest wall, but the good kind of difficulty, that will see you thinking — really thinking — about every move you make, every time you make it, lest your adventure come to a inconveniently early end. Fortunately, I appreciate a challenge. Hell, I crave it. But in
"Normally, with puzzle games, if it seems too hard then you're generally just doing it wrong. With Desktop Dungeons, it's just too hard." — Kakie, Corsual Live Viewer I have a confession to make. I'm not proud of it, but I haven't finished Desktop Dungeons. I strive to complete all of the games I review prior to writing, but in this case the cross was too great to bear. My failure came not through lack of trying — I tried for many, many hours — but from an overwhelming level of difficulty. Not the bad kind of difficulty, where cheap opponents consistently barrage you until you die hurling an overpriced controller against the nearest wall, but the good kind of difficulty, that will see you thinking — really thinking — about every move you make, every time you make it, lest your adventure come to a inconveniently early end. Fortunately, I appreciate a challenge. Hell, I crave it. But in
At first, I didn't enjoy this game. It seemed fairly random, simple, and frustrating. About 10 or so hours in, I started to understand how the game actually works. Then, things started to click. The game ultimately, is a puzzle game, and a very unforgiving, but rewarding one. Utilize your blackspace effectively, monsters are a resource, leveling up is a resource not to be wasted. Having to kill 1 Level 10 boss seemed daunting, but when you think you've finally learned how to do it, they then throw 2 Level 10 bosses at you! How the hell am I supposed to beat that? But guess what? I did it. I was thinking, sweet, I know how to play this game. Then, the next set of dungeons appear. Defeat 3 Level 10 bosses. No way, impossible. how the hell do you do that? An hour later, the first of those dungeons falls. The next thing I know, I have to kill 10 of these bosses? IMPOSSIBLE, and do it 3 tim
It's Minesweeper with a theme. A nearly perfectly executed puzzle game which captures in an abstract way the dungeon crawling roguelikes which have sprung up like kobolds in the indie market. You can finish a dungeon in five minutes if you're the impatient sort or if like me you like to mull over optimal moves, a board might take fifteen minutes or so. There is a light and humorous background story to give the puzzles a campaign-like structure but War and Peace it ain't. Which isn't a problem at all as this is the type of game which you'll load up when you have some random time to kill. You will unlock various ways to customize each dungeon, such as starting equipment, races, classes, gods, etc. The graphics are cute, the gameplay is tight, the music is not annoying. If you like puzzle games and think you would enjoy a deconstruction of a dungeon roguelike, then buy this game. It is prac
Structured threads, verified dev answers and player expertise without chat noise


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Palworld is a multiplayer, open-world survival crafting game where you can befriend and collect mysterious creatures called "Pal" in a vast world! Make your Pals fight, build, farm, and work in factories.


A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.


Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!