
Siralim Ultimate is a monster catching, dungeon crawling RPG with a ridiculous amount of depth. Summon over 1000 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I am giving this game a positive review, while also spelling out what might be the most damning criticism possible. To start on a positive note: I quickly became obsessed with this game and its very deep system of customization. My 90 hours played only scratches the surface of the effect it had on me. I probably spent 6+ hours a day just theory-crafting in my head, playing with the vast space of possibilities. I really enjoyed the time I spent with it and I retire from the game with no ill will. (Also: the music is very good, and the graphics have a kitschy charm to them.) The criticism: A game with infinite rules is essentially the same thing as a game with no rules. As you advance to the higher levels, it becomes a herculean task just trying to comprehend what is happening in combat. There are 12 creatures in a battle, each with 3 or more traits, plus dozens of different buffs and de
Well, after putting a few hours into this game, I somehow feel entitled to write my first regular review. I will try to keep it spoiler free. Where to begin? This game is all my gaming wet dreams come true. After finishing the story, which serves as a tutorial (and is quite serviceable, although in older patches, it was a lot funnier,) you are thrown into the game with endless possibilitites. Those possibilities are handed to you in an accurate speed, so you don't feel overwhelmed. And believe me, there is a lot of things to be overwhelmed with. Did I mention a lot? A LOT. This game is an ultimate creature collector/battler/combinator, somehow it reminds me of Wizardry (perhaps because of a vast number of directions you can go,) of Pokémon (I am player since Red on Game Boy,) this game NEVER ends and this is the thing I appreciate the most. There are always new creatures to collect,
Every time an enemy dies, all of my dead creatures revive. For every dead creature I have, there is a stacking 15% chance that my units will auto revive when they die. When one of the creatures I have revives, he will revive every other creature. He also revives automatically the first time he dies. Another creature has a 50% chance to revive everybody else every time he dies. When any of my creatures revive, they have a 35% chance to gain a buff that will revive them when they die. All of my creatures can kill themselves and give the other units 50% of their stats, two times. Every time this happens the enemy will lose half of the amount of stats gained. One of my creatures will deal 30% of his max health twice to all enemies, every time he dies. If for some reason any of my units stay dead, it's actually better. For every dead creature I have, all of my creatures attack an additional t
fights are like gen 3 pokemon dungeon crawling is like pokemon red rescue team loot is like diablo theory crafting is like PoE the story is like a bosnian bootleg ps2 game game is completely accessible with just 1 hand (amputees and nut fondlers rejoice)
Note: This is a review of the game as of patch 0.9.4 (I have removed/amended criticisms that are no longer relevant) TL; DR I definitely recommend the game if you are interested in casual play, monster collection, team building, or light grinding. I don't really recommend the game if you are looking for a satisfying long-term grind. Like Graphics - Definitely an improvement on the previous games. A lot of effort has gone into improving the look of the sprites and tilesets. Soundtrack - catJAM. More things to collect - A lot more creatures and other collectibles than the previous games. More things to do - A lot of interesting new features, game modes, and mechanics have been added to the game (with more to come, thanks to stretch goals). More build diversity - More specializations, traits and spells to build teams with. Features like creature skins and creature accessories (upcom
Overall having a great time with this game but already noticing some things from my experience and other reviews that could be improved. To me the allure of this game is creating absolutely nuts combos of creatures and having extremely unique styles of play. However other people have brought this up and i agree, it is a pain in the ass to test out new teams. It is very costly to try out new creatures and artifacts. I don't mind having to grind to get my ideal team, but it is very frustrating when after the grind you finally have your team and it doesn't work quite how you imagined, so you have wasted time and resources. Having a ideal team in mind knowing that it functions exactly how you want it to is an amazing goal to grind for. I think that some sort of 'creative mode' or test grounds seperate from the story where you can see how creatures traits will interact with each other and art
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