
Explore the vast and beautiful world of Valley using the power of the L.E.A.F. suit: a fierce exoskeleton that grants exceptional speed and agility along with the phenomenal ability to manipulate the life and death of all living things.
Valley is a first-person action-adventure that sends the player deep into a secluded, forgotten valley hidden within the Rocky Mountains. There, amid forests, ruins, and lingering traces of the past, lies an abandoned military base dating back to the Second World War, the site of secretive experiments long since left to decay. Exploring the area, the player uncovers a remarkable relic of those experiments: the L.E.A.F. suit, a piece of wartime technology that grants its wearer extraordinary, superhuman abilities of speed and agility. Empowered by the suit, the player bounds and leaps across the sprawling wilderness, delving ever deeper into the valley's mysteries. But the discovery comes with a strange and weighty burden, for the wearer becomes intimately bound to the valley itself, gaining the power to take life and to give it back, a gift that cannot be wielded without consequence. What begins as exploration soon becomes a journey into the secrets the valley has kept hidden.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Valley is an exploration game/platformer that gets one thing right: it understands that movement itself can be fun if it's cool-looking and fluid enough. There are issues, of course (clipping and invisible walls are unforgivable in a game about freedom of movement, and what's up with the camera often sliding down to the character's crotch level?); but generally, the jumping and movement in Valley feel great. The level design is hit and miss. Mostly levels are great to navigate. However, there are two different types of levels in Valley: some are fast theme park rides that want to pump your adrenaline with special effects, speed, and huge jumps; others are calmer and reward exploration. The issue is, they play completely differently, and it's not obvious at first glance which type of level you're on. I did, however, very much love the final run, that has you traverse a huge exploration-
Beat the main story in less than five hours. That was with me messing around and exploring some as well. Great game, awesome concept, and some really good ideas. It just needs more to it. It needs side quests, a richer environment, more AI enemies (like wildlife), maybe a bit higher learning curve for the equipment as well. It seems like you get in and immediately are comfortable enough to make very few mistakes. Maybe more customization and upgradability as well. All told, a good game. That's all though, just good. Not great yet, but has a lot of potential.
(I played off-line during a cable outage, thus the short time; actual time to finish was ~5.5hrs) A nicely made exploration game with platforming, shooting and light puzzle elements, Valley puts you on the search for the mythical Lifeseed in the Colorado Rockies. Along the way you investigate the ancient ruins of a past civilization and unearth the story of a 1941 military operation which attempted to exploit them. The story is told via audio recordings and letters scattered about which is nothing new but still works well. The main gimmick of the game is the LEAF suit, an exoskeleton which allows you to leap great distances, run quickly and harness the power of life and death, literally taking life force from the plants and animals of the Valley or else restoring it to the dead. Even upon your demise, the suit will drain the flora and fauna around you to prevent your death at the cost
I picked this game up on sale. No idea why since it isn't really the type of game I would usually play and only fired it up out of boredom, but I thoroughly enjoyed it. Graphics The game is beautiful from start to finish. I'd like to think its what a overhaul on Skyrim would look like. Couple that with a fantastic soundtrack and it is truly an aesthetic masterpiece. Gameplay The mechanics are a lot of fun and my only disappointment was that some you hardly get to use as you pick up the last upgrades towards the end of the game. The game focuses more on using your upgrades at the correct times rather than defeating enemies. If you're playing this game to shoot and kill, you'll be disappointed, since it is on the lower end of priorities and it feels....right for the setting. Even the boss fight was no harder than expected. Story I've seen some reviews calling the story uninteresting b
Good Ideas in Dire Need of a Cohesive Design To convey my feelings while playing Valley, a play in three acts: Act I The core mechanic said "let's allow the player to run, glide and jump at great speeds" - "Great idea," said the level design, "I'll give them vast expanses of nature to run around at their leisure." - "Sweet, let's also give them beautiful music that evokes feelings of freedom and boundless possibility!" chimed in the sound design. - "And, uh... to give the players something to do, let's have them stop every 10 seconds to rummage through grass to look for tiny, sometimes barely noticeable collectibles the whole time. Make it feel like they've lost a contact lense" said the gameplay loop. - "what" ---------------- Act II - "For special abilities, the player will be able to wield the power of life and death!" - "Awesome!" said the players, "will we be able to use th
Valley is a first-person, exploration game (created by Blue Isle Studios - creators of Slender: The Arrival) filled with awesome-looking adventures, awaiting the player to embrace. The music, the visuals, the atmosphere, even the story is very well made for a game that just wants to spice up and relax the player. What's this game all about? When the story begins, you realize that your main character is an archeologist who's looking for an ancient rarity called "Lifeseed". Once he or she (depending on the player's selection) reaches his/her desired destination, the player enters a mysterious place known as Valley. While walking, the player realizes that this place is quite unique compared to a modern human world. Not only that but how beautiful it is. This will be the place where our main character will be located for the entirety of the game. Does this place have several locations? Abso
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