
Jones on Fire - a high-speed action game of kitty saving and flame evading, running and jumping, where YOU are the hero! Become Emma Jones, firefighter extraordinaire, tough cookie and kitten lover. Beat 10 levels of dangerous mountain terrain, improving Jones’ skills with every fluffy life saved. Dominate your friends on the kitty-saving leaderboards, and gain the adoration of millions of cats! Save the kitties! You’re their only hope!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Despite the cats, I can't broadly recommend this. The concept is cute, the sound effects and texts are all nice, and the "idea" of the gameplay would be fine. However, the camera is sickeningly bad (it jerks around like nobody's business and doesn't show the important upcoming stuff). The menus are also poor, meaning you'll spend a lot of time waiting in them and clicking through them to get back to the core part of this game: the cute meow sound of picking up kittens. At a push, you might get this as a novelty gift for a cat loving friend, but it really needs some fixing-up before it's playable for any length of time. (note on playtime: I played this before on Desura because come on saving cats is an awesome concept. I'd say I've played a total 40minutes-1 hour)
A simple, fun, and occasionally frustrating game. Pluses: the art style is adorable, each run is short - success or failure - so it's easy to play in between other things, and the controls are responsive. Minuses: some obstacles are very hard to see, or don't come on screen until you've already committed to a jump to catch more kitties; lack of achievements and leader boards limits the motivation to try and do better. Unless you're into that weird "personal improvement" nonsense. In short: more features would be nice, but for the price it's an easy recommendation.
Quite funny and addicting game to be honest. But why is the DLC more expensive than the game itself? hah If you love cats - this is the game for you.
Frustrating obstacles past Hazard 9 where the game goes too fast and you cannot pass them no matter how hard you try (ex: wall + slide log). The problem isn't the fact that it goes fast (i like fast games), the problem is that it isn't involving skill, it's involving impossibility. You HAVE to jump to pass the wall, and if you jump, you stub yourself into the logs behind, you can't reach the ground to slide under it, so the level can't be completed unless you are lucky with the layout. And the game hasn't much to offer, it's just always the same scenery, and an horrible uninspired grind (it takes hours in order to be able to buy an uninspired upgrade) There are so many better endless runners, free and paying, I can't find the appeal of this one.
This is a game that wears its welcome very quickly. Fior the first while, I had fun. The aesthetics are cute enough and I enjoy the cats, but it becomes very repetitive very quickly. The jokes at the end of quests; the one song in the soundtrack; the gameplay loop comprising entirely of pressing up or down with almost no variation; it is grinding. Speaking of grinding, if you want the achievements that is what you must do. The upgrade system is very poorly balanced. The higher-level upgrades are way too expensive for normal play - especially as the quests, which increase in difficulty, do not give proprtional rewards. The higher-tier upgrades cost 500 gold cats - the highest-difficulty rounds with full multiplier MIGHT get you 12. If the levelsor quests had more variety, this grind would be justified; the same gameplay loop repeated without any changes is poor. These quests are also p
Unfinished, repetitive, buggy. This game was meant to be a predatory free to play mobile game, however the developers gave up in the proof of concept phase and just released it on steam instead. The game still has a button saying "coming soon" confirming that the game is in an unfinished state. The game only has 10 levels, 1-8 are too easy, 9 is just right, 10 is meant to be nearly impossible. After you play this game for 10 minutes you have seen everything it has to offer. However to get all achievements you have to grind for a long time. The grind is not fun because a lot of the missions are essentially "play bad on purpose" with quests such as get hit by logs, fire or walls. The camera can glitch out and will do so often on higher difficulty. Some of the obstacles are placed in a way that after dodging one you will get immediately hit by the next one, sometimes they are set up in
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