
N++ is a fast-paced, action-packed platformer set in the distant future. You play as a ninja, darting through obstacles, narrowly evading a slew of inadvertently homicidal enemy robots and collecting gold in a minimalist, sci-fi world. N++ is all about smooth physics, deftly controlling the speed and inertia of the character, and the awesome feeling of fluidly moving through each level.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Spanish (LatAm) | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
In 102 hours, I've Pressed Left 146267 times Pressed Right 147379 times Pressed Jump 184434 times Picked up 158021 gold Died 16088 times I love this game. It's the only game I would call completely flawless. There are no cheap deaths, and every mistake is entirely your fault. The satisfaction from beating a difficult level never gets old. One level took me over 250 attempts to finish, and I loved every second of it, despite the constant swearing. 4340 levels, and every one of them is amazing. Saying this is the greatest platformer ever made is too predictable, no, this is the greatest game ever made period. 10/10
Let me tell you a story. When I was a kid, back in the days when Steve Jobs was still alive, when I only barely understood where babies came from, when I read books about Forestclan and Firestar, when the only video game I actually physically owned was Myst, there were flash games. These were, mostly, the only games that you could share or show to other people. And among your Fancy Pants Man and Run, there was N. One little ninja VS a seemingly impossible number of levels, fueled by gold and a passion for juking rockets. I played the eff out of it. And then, in time, I came to the edge of my abilities. The limits to my perseverence. Eventually, I stopped, but not before enjoying it half to death. There were a few other times, in later years, when I came back to it on a memory trip, downloaded it off the webpage, and kept a tally of deaths as I strived for 100% completion. But again, I
Coming here after 100% achievements. Except for idle games (which you basically don't need to play XP) this is the only game I ever spent more than 1000 hours in. Hell, it is probably the only game I ever spent over 500 hours in. And no, this is not some bull$hit repetition grind you have to do in this game. All the time I was trying to complete new challenges. Yes, you do have to play the same level more than once, but you have to play it in very different ways to complete every challenge. The sheer amount of content this game has is absurd (in a good way for platformer fans/crazy masochist people like me). My steam timer shows 1232 hours, but I did stay afk more than I intended. In game timer says I've spent 8 days in menus alone XD. All in all, it was one hell of a journey. Do I reccomend the game? Well, if you're a completionist, you NEED to know what you're getting into. Not only th
I've had a crappy joke serving as my review for a while, since I didn't quite know what to say about this game. As of the time I'm writing this, I'm a few steps away from earning 100% in N++. Heck, I'm tackling the hardest challenge in the game right now, which seasoned players will know simply as "eeny." The grind has been an emotional experience, so I figured now would be a great time to revisit my thoughts. Let me start with the traditional blanket statement: N++ is the best platformer I have played, and will ever play. Though I have many reasons, most of them can be boiled down to "damn this game is so hard, but damn this game feels so good." The game embodies "intrinsic motivation" through its momentum-based mechanics and superb design. The three-button control scheme lures you down the rabbit hole, narrow in scope but deeper than you could ever fully fathom. The multi-layered des
If you recognize this, you are a true gangsta
shoutout to the gigachads who started on the original flash game. many hours were spent playing random levels in computer applications class
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