
The Apocalypse has arrived and your goal is simple: Make it 10 miles to safety through a limitless procedurally-generated world overrun with The Infected and packed with the tools and weapons to fight them.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Overview 10 Miles to Safety (10MTS) is a single-player and co-op top-down shooter set during a zombie outbreak. After an experiment went very wrong, a virus spread and infected a large number of people, which started to mutate into bloodthirsty monsters. Players impersonate one of the countless survivors, finding themselves in the middle of a fight for survival. Starting with nothing, alone or with up to 3 others, the survivors will have to kill, loot and craft their way across the 10 Miles separating them from the evacuation zone. 🟩 The Good Side A plausible apocalypse The way 10MTS depicts a city ravaged by a zombie outbreak is quite well done and plausible. Other than players, many other NPC survivors are often seen running around for their lives - or fighting the infected sometimes. Burning or crashed vehicles, destroyed shops, corpses strewn in the middle of roads... as it should
10 Miles To Safety could be a good game. Unfortunately, it is not, because a lot of poor design choices and bugs hold it back significantly from its potential. It starts out well enough. Looting and shooting in the daytime is fun, and building up defences as night is interesting at first, until this game's quite egregious limitations begin to show. First of all, this "randomly generated map" has maybe 5-6 chunks in total, which are always laid out the same way with only minor visual variations. Which containers have loot and which ones don't changes, but their positions are always the same. It gets very predictable and dull very quickly. Secondly, the night phase offers no real progression at all. As soon as you figure out that the best place to hole up is a corner or a room with one entrance and exit, the night phases become trivial, provided you have weapons with a high enough DPS to
Despite of early access, this is a quality game. A good mix of Zomboid, Left for dead, State of decay and Death road to Canada. It would be really nice if there is more variety in how you spend nights - building barricades and fighting ~same zombies every time becomes a little repetetive. Having "special" nights from time to time could be cool (i.e. "no special zombies night", "aerial bombardment night", "run from faster zombies night", "find survivor night", "good sleep/skipped night" and etc.) OUTDATED (see dev comment): The only thing which is frustrating is that game does not actually allow you to play "at your own pace": it punishes you if you don't go forward for too long AND difficulty increases drastically the further you go! I've played 20+ hours (not only on this steam account) and still have not made it! P.s.: beated/fully explored all other games from above + enter the gunge
Product refunded Top-down zombie survival with friends. It's not exactly a bad game, but the overall experience was underwhelming. We refunded after an hour of playtime. - Gun variety is low and they just tacked keywords onto them to denote increased stats. - Equipping attachments is manual and they don't automatically carry over to upgraded weapons. - Respawn points are just a little too harsh. Falling into water resets your inventory. - We progressed too fast (yes, the game punishes efficiency) so we could barely even complete missions with the equipment we had. - Friendly NPCs are way dumber than enemies. The police units will often just abandon you instead of helping you. Civilians flee towards enemies. - Some of the procedural generation can produce impassable terrain which requires you to spend double the time in some segments to find another way through. - Minigames/events are
Came across this at EGX and it was the best one out of the indie titles I saw. Although it's early access, the graphics feel very polished, the movement is smooth and the procedural world is very impressive, especially since it goes on infinitely. The difficulty is fine for the early area, where plenty of zombies are around, but they're slow and weak (I did however prefer starting in the area in their demo). You've still got to barricade yourself up at night, but the crafting is quick and easy so fortunately it's not a chore. It reminds me a bit of when I played the Fortnite beta against the zombies, and it's definitely the sort of game which would be more fun to play with mates once it gets harder. The devs have done such a good job so far, worth the £10.
fun the first couple of hs... after that, it's just a non stop grinding till' you die... it's like a phone game that you thought it would be cool and ended up uninstalling it the same day.
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