
Enter a macabre and comical silent world filled with mischief, time travel and delicious pie. Includes Steam Achievements, Cloud, and Leaderboards!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Bought it for $0.59 couple of years ago.. Only had the chance to play it now. Why da hell don't I hear about these kind of games..!?? Is there only Braid in the world? Or are they just too hard? This game is spetacular. Hard, funny, NEAT ambience and soundtrack. Obscure plot/moral.
The game has a wonderful atmosphere aided by astonishing visuals, excellent soundtrack and a very incredible overall art style. The puzzle mechanics are unique and although they rely on one specific mechanic, the additional elements keep up the challenge and introduce new ways of thinking into every new level visited. So why the negative review? Because this particular *puzzle* game relies heavily on twitch reflexes. A puzzle game should be something you play to use your brain, not your shooter skills and hand-eye coordination. And this plagues the vast majority of the game, including each and every bonus level. Sadly, after a time (and lots and lots of resets on one level because you just missed the strict time limit) all the fun and challenge turns into nothing but pure frustration and anger, which is a clear indicator when a game fails to be a game. The main levels are worth a few
If you like your games to be challenging with lots of content then this one is a good one for you. I've owned it for a couple of years now and I keep coming back to it every couple of months to try beating my own score on the unlockable timed levels. Every time I come back to the game I am reminded of why I love it even though at times it can touch the nerve that induces my nerd rage. It's casual to an extent, with dynamic and beautiful art work, and while the first couple of levels ease you into the gameplay nicely, you will quickly learn why I call this game challenging. Any game I can open up and have fun with two years later is well worth the few bucks. Happy Pie Hunting.
Warning: The Steam overlay causes frequent crashes in this game for me so I would recommend disabling it for this game. Hiding under one of the stranger titles on Steam is a rather unique puzzle game styled after silent movies. Your goal: To collect pie. Lots and lots of pie. While the mechanics are easy to learn, the game quickly becomes complex when you have to coordinate the movements of multiple recorded copies of yourself which you can interact with in order to finish levels as quickly and with as few recordings as possible. While I played the majority of the game a long time ago, I just finished it up today and found it easy to pick back up and get into. The game is very well put together and it's great fun for only $5.
A short, fantastic 2D puzzle game where you play the protaganist P.B Winterbottom who is trying to eat all the pies he can find while chasing after the giant mystical pie of his dreams. With beautifully done artwork and a wonderful story expressed through poetry, this game is definitely worth playing! I thoroughly enjoyed the puzzles which use various time-based mechanics. The puzzles are of easy-medium difficulty with also some time and recording challenges, making it enjoyable for everyone. Pros: + Fun storyline told through poetry + Beautiful hand-drawn artwork + interesting puzzles that use time-based mechanics + Bonus shorts add extra time and recording challenges + Controller support + Achievements Cons: - Quite a short game - Would definitely have benefitted from workshop support for user made levels My Score: 7/10
I like the puzzle aspects of the game, using clones to press buttons and flip switches and so on, but this game quickly lost my favor with its emphasis on timing-based challenges. I've played games like this before, where you had to use the cloning mechanic to have a copy of you at the right place at the right time in order to collect all the doo-dads and reach the exit door. But this game puts a damper on the fun by arbitrarily restricting how many copies you can make in each puzzle, and by requiring you to execute the solution to the puzzle in a strict target time set by the developers (i.e. the pies disappear if you don't gather them fast enough). The time-limit problem is only compounded by adding timed doors/switches into the mix. Finally, the game requires you to strike your clones to launch them at high/far pies, but once you strike them, it breaks them out of their loop, so they
Structured threads, verified dev answers and player expertise without chat noise


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