
Witness the rebirth of a genre in Lumo – a classic isometric adventure with a modern twist for gamers young and old alike!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The creator must be a fan of Solstice for the NES because it looks and plays extremely similar. Which is a fantastic game because there so few of these kind of games that actually exist. Solstice is my favorite game of all time, so this hits right at home. Gameplay is so smooth with many options for your control scheme. The music is great, lots of hidden secrets, some challenging puzzles as well. I wish the Story was more flushed out but that doesn't really matter in the end. I can't wait to play this game through to the end. Fantastic buy and would highly recommend to anyone who enjoys puzzles, platforming, or if they are just looking for something a bit different. 9/10!
I played this for about an hour so far and I really like it. Graphics: Very pretty! The style is simple and charming. The character is well made, and smoothly animated and moved. There's just enough clutter to make each room interesting without making them overwhelmingly messy, which is a good balance. Audio: Beautiful music and the sound effects blend well with the rest of the game. Gameplay: it's very classic isometric platforming, with puzzles to solve and loads of little secrets and collectibles. There's very little hand-holding, you simply figure things out for yourself, which is very well done - the progression is steady. It starts out easy and gets quite challenging. It's very charming and fun! The control scheme is nicely configurable and can easily be changed on the fly, which is great. There's several game modes: "Adventure" and "OldSchool". Adventure gives you unlimit
I'm a ZX Spectrum fan. This isn't past tense either, I've never stopped being a fan of the mighty 8-bit machine. I loved,with a passion, games like Knight Lore, Alien 8, Head Over Heels, Fairlight and the much underappreciated Inside Outing https://www.youtube.com/watch?v=5VFO5FU8ePQ So, I come into playing Lumo with much bias and love for this style of game. It's exploratory genius and I won't be putting this down until completion and that includes me swearing at the monitor due to my countless deaths in trying to collect the ducks. I've seen a number of "debates" to what constitutes as an isometric game... I don't care. This game delivers on nostalgia with a modern twist. If this style of isometric look can be called a genre, then I think it's a credible genre of game. For too many years RPG's used similar perspectives to much love. I prefer a great little platform game and to see a
Greetings! This is my first ever review on Steam, and for good reason: this game is both wonderful and awful. Game is wonderful because it really is rebirth of THE genre of old isometric arcade adventures that Knight Lore was first and legendary example. I've played such games, Knight Lore and Alien 8, as kid on my 48 K Spectrum in the mid of the eighties, and Lumo invoked those very fond memories of mine. Lumo is also beautiful and polished game working flawlessly on Linux that is also doubleplusgood. So why is it awful in the same time? Because I'm an old fart who does not have patience any more for finding perfect stream of jumps and steps to get to that damn other side of the room. :-) This game becomes somewhat hard beginning with that Cursed Room of Many Chains and continuing into Land of Snow and Ice so I'll stop for now, and maybe forever. But that's just me. There are easie
Lumo is a hardcore action-platformer that takes place in an isometric perspective. While much of the challenge derives from the isometry, which makes judging movement and platform locations tricky, there are tons of skill-based sections later on that require you to make jumps with reactive precision timing. There is quite a bit of replay value due to the many hidden secrets and the "Old-School" speedrun mode, which has limited lives. You have to be a savage platforming god to beat the Old-School mode, and I'm plenty willing to take on that challenge. Recommended for platforming enthusiasts.
Got the game because it looked so similar to the NES title Solstice that I grew up playing. The control scheme was improved upon but many of the shortcomings of Solstice were in this title as well as some new issues. The isometric style really is terrible for judging distance and angle and so some of the rooms with moving platforms you are kind of guessing where in relative space they are to time the jump. Also this games control system is beyond broken (at least with a controller). The character controller pauses whenever changing direction at all so with a joy stick the character stutter steps everywhere. Easily the most annoying aspect of this title is that there is no escape menu, or any way to leave the game once you start other than Alt-F4 or something similar. Not sure how any games in todays day and age are allowed to release without something as simple and imperitive as a menu
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