
YOU are the hero in Starship Traveller! Captain a futuristic Starship in Steve Jackson's classic sci-fi RPG gamebook!
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Starship Traveller, Is another adaptation by Tin Man of a "Create your own adventure" book. Basically this is a good thing, but how did it work out? -The presentation is nicely done in a overall blue tone and provides a solid sci-fi feeling. -The difficulty checks and other rolls are well animated and create a bit of tension when you're hoping for a "good" result. -The writing is okay, but isn't of the best and during the second playthrough it becomes rather boring. -Each adventure starts out the same and that is a big negative thing. The planets and things you encounter are always at the same spot and there's no variation in this. That makes Starship Traveller a strong game during your first game and a very boring one as soon as you start a second or third game. Would I buy this game if I knew about this? Well, yes, because I'm just the kind of person who likes to read and always lik
The year is 1986. You're ten years old, and already inclined to be geeky. The One Geek Pastime to Rule Them All is Dungeons & Dragons, along with its burgeoning army of competitors, and you're desperate to roll some polyhedral dice and track your hit points. The problem is, you live in a small town. There is no local gaming group to join, and you don't know how to start one. And then you discover Fighting Fantasy gamebooks. They're like the popular "Choose Your Own Adventure" titles, but better! They have stats! Hit points! Dice! All the elements of prepackaged escapism that you've been longing for, and you can have them while sitting alone on your bedroom floor, with nothing more than a piece of lined paper, a stub of pencil, dice stolen from that old Monopoly set in the basement, and a dog-eared paperback or two! It's heaven. However, what makes a good experience for a geeky ten-yea
This is how game books should be made into video games! Much more polish than the competitors I've tried (and there are a flood of them on Steam). I won't spoil the story, but suffice to say that Commander Shepherd, Miranda, and Garrus have had several adventures, in the 3 or so hours I've played so far, and each time the outcome was different - just like the good old days when I read similar books as a kid (I don't recall seeing any Fighting Fantasy where I grew up). The menus are nice, and the game is customizable, so if you like a different font, or want the text smaller or bigger, you can do that. It's nice, and I picked up Forest of Doom as well, and can't wait to get into that one (I'm more a fan of the fantasy setting, to be honest).
A pretty interesting game but be warned it will get very repeatitve very early on...starting each mission follows the same text and it will start to get boring after a short while. Most of this is due to luck though so sometimes your mission may go on for quite a while or ends very quickly. Overall the appearance is pretty good though but no flashing graphics and just one sound wave most of the time. Its a good alternative to other action packed games and a lot of love was spent in making this but due to having to repeat many stages in the game (visit the same planets etc knowing what may lie ahead) then I cant recomend this which is a shame.
I've just come from playing "Forest of Doom" and thought I'd finally get round to playing this one by comparison as it's one of the few sci-fi books in the series, and actually the very first they ever did. It was written by an outsider, and it shows. The tone is completely different, and whilst it has the standard Skill/Stamina/Luck attributes, there's some other stuff going on too. It's also short. Very short. A standard FF gamebook had 400 "paragraphs" and this only had 340. The "correct" path through the game involves skipping over huge chunks, whizzing past most of the planets, and only actually landing on three of them. And at one point you have to just keep rolling dice randomly in the hope that the RNG lets you out of a maze. You don't even get to choose which way to go - it's all decided by the roll of the dice. And you HAVE to go that way, so it's possible to fail entirely by
True to the original, there seems to be no link between the choice made and the outcome.
Structured threads, verified dev answers and player expertise without chat noise


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