
Felix The Reaper - A romantic comedy game about the life of death. Felix The Reaper is a romantic comedy about the life of Death. It's brought to you on PC as a 3D shadow manipulation puzzle adventure game of dance, dying people and dangerous love. Felix has set out to conquer the heart of Betty The Maiden. He's fallen in love watching her from the train window commuting to work everyday for ages. He works at The Ministry of Death, she works at The Ministry of Life. Hence they don't meet. He's taught himself to dance, because he's convinced, that will win Betty over. And he's gotten really good at it too. Finally Felix has come to realise, that it's not enough, that he can dance, if they never meet. And one day he decides to become a Field Reaper and go to work in the human world. That's where life and death collides. Hence he might finally get to ask Betty out for a dance. Excel at making sure people die, the way they are destined to, because that's what Field Reapers do, and Felix might finally get to meet Betty here in the human world. Felix The Reaper is produced by Kong Orange with support from The Danish Film Institute and The West Danish Film Fund, and the production has been invested in by CapNova.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I love puzzles but this game is too hard for me. The optimal time for a level will show 2 minutes and it'll take me 20. Love the art style and idea of the game but my brain is mush now.
Product refunded The art is simply gorgeous, the sense of humor behind everything is fresh, and I love the concept of the game. Felix himself is wonderful, and I'd love to play the character more... The gameplay on this is...unpleasant. I love riddles and puzzles, but by the second level this becomes tedious and maddening. There's no real gentle tutorial process, whereby the levels get progressively more difficult...the mechanics are introduced (mostly...some of them you figure out for yourself), then it's on full difficulty level. I was looking forward to playing through the plot (the tagline is that it's a romantic comedy about the life of death)...and a plot would have given me a reason to go muddling through the frustration of the levels. The levels get maddening long before any story kicks in, so with no payoff in sight, I'm out of motivation to continue. Asking for a refund.
Uhhhhh, LOVE this puzzler, it has a lot of headscratching, but once you get a feel for it, the rewards are the bomb. Nice and even old school to a certain extend and bloody grim dark comedy in the cutscenes for sure. And the ♥♥♥♥♥♥♥♥ Death is dancing throughout the gameplay. He is in love with life apparently. Betty life is called. Lean back! Don't be in a hurry, that makes it the more rewarding. You can always chase achievements, and fuzz about it if you want, but luckily it's not forced on you. Ok, that was a bit all over, but I really love this experience, and I was in a hurry to do this review. I've never done one before. Played till midway in chapter 2 now, and the game is evolving great, but I'm looking forward to those teleporters,right, I saw teleporters somewhere. Go be Felix, he is lovely. And his music is wild, and sometimes crazy wild, but you can change the tune in t
Felix the Reaper is a top-down grid-based puzzle game about being a trainee reaper, setting up cruel and unusual deaths for people. The core gameplay is pretty simple. As a reaper, you can only move in the shadows. There are four primary ways to manipulate shadows: 1) You can shift the direction of the shadows by 90 degrees. 2) You can pick up and move boxes, barrels, and similar items to cast shadows. 3) You can throw levers to move objects around in the environment. 4) You can stand on buttons (or place objects on buttons) to move objects around in the environment. These very simple mechanics combine with level layouts to create complex puzzles, many of which require lateral thinking in order to acquire the objects you need and move them through the level to reach your objectives. All of the levels are ultimately solved either by throwing a hard-to-reach switch or by moving some ob
Felix is a strange game. First impression was good – visuals are nice, narrator was setting up the premise. Menu looked promising - a detective board with clues to solve. But the more I played the more I felt that something was off - I wasn’t having fun. I was expecting a sokoban-style game at first. But then there was some life-death mechanic, and the trailer looked like some music was involved. Do I move in rhythm? Create melodies? Think of elaborate ways to kill people? Why am I killing them in the first place? What about his goals? Turns out there is only one interesting mechanic in the game – Felix can only stay in the shadows, and move the sun around so those shadows change place while time is frozen. Even then, it’s not implemented well – for the most levels I found it hard to tell what tile I could stand on, and which was a decoration. Even hovering over them with mouse did not
I got this in a Humble Bundle so I payed essentially paid a buck for it. Happy with that. I just noticed the normal price of this is $25. Absolutely not. If you're curious, get it on sale. My biggest problem with this game is that it feels like a simple puzzle game with a cosmetic slapped on it. "Puzzle game where you move objects to create shadows to get Object to Objective" + "Grim reaper and setting up deaths" + "He is quirky and likes to dance" - I feel like if I reskinned this game to be dancing cat putting food into a shopping cart, nothing about it would change. You're not even setting up a death each level - you're setting up the setup to a death. "Put rocks in the barrel," "Put the deer head here" - each level feels so... boring. The puzzles themselves are... fine. But the point of the game is "stay in the shadows" but it's difficult to tell how long the shadows actually will
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