
Cibele is a game about love, sex, and the internet. You play as a 19 year old girl who has become close with a young man she met in an online game. Her relationship with him heats up, becoming more and more intimate with each phone call and private chat.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
What a strange, strange thing this is. ---- The Bad; The game has minimal actual gameplay. It's much more like a short story. Both main characters are quite unlikeable from the point of view of an observer. Hormones dripping from their pores such as they are. The game contains a lot of awful teenage poetry. There are awkward moments to do with awkward teenage sex throughout. The Good; In a way, all the things listed above are also kind of good. I'll explain in a minute. ---- Cibele is a short story about growing up with and falling in love via the medium of online gaming, told from the point of view of a teenage female protagonist. Aspects of it felt invasive to play, being the twenty-something male that I am. I didn't like the experience at all. However it has made me reflect on some similar experiences I may have had in the past. On the one hand, how horrible it is to
This is a story driven game, and so it absolutely crashes and burns when the story doesn't hold up the game at all. The story is incredibly short, but less "short and sweet" and more "well, where's the rest of it?". It understays its welcome, and having such a short story means that the characters are not given time to grow at all. The relationship between the two main characters is the main focus, but the player isn't shown any of that development. Instead, the two characters talk, one of them delivering extremely creepy dialogue that wouldn't be out of place in a stalker movie, and then there's a time skip, and then another section starts and they're somehow magically closer to each other. The sudden transition from friends to "I love you" is jarring and really poorly paced. And speaking of which, the sections where most of the story is delivered is in an MMO within the game itself
I really wanted to like this game. I like quirky, unusual games. I like alternative or unusual storytelling methods. I want female developers to succeed because their gender should make no difference whether or not their games are taken seriously. I like games that explore small, everyday things like a budding online relationship. On paper, this game looked pretty interesting. Cibele, however, is barely even a game. Pretty much everything about it is just... poor. I'd love to discuss the game's mechanics, but unfortunately... there are none. As the game unfolds, it alternates between three formats, over three time periods during which the 'relationship' between the girl and boy unfolds: - a (very user unfriendly) virtual desktop, where you can browse the files, folders, emails etc. of the game's 'protagonist'. I hesitate to use that word, but I'll get onto that in a moment - the multi
Interesting concept but very poorly executed. I get that some games prioritize telling a story over having enjoyable gameplay, but Cibele basically has none. The gameplay itself is just incredibly boring, and doesn't offer the player any substance. All it consists of is playing a fictional game where you click on enemies, and nothing more. It is excruciatingly boring. This game should have just been created in the form of a short video. The story itself is told via voice-overs and files on the player's computer. At first I thought the story would be somewhat interesting, but it is told in a terribly cringey way, which made it impossible to relate to the player character. Having the main character say "i always do my best to look anime ^_^", and yes that is a literal quote, is the easiest way I've ever seen to drive people away from a game. Not only is the method of storytelling execute
“If you expect nothing from anybody, you’re never disappointed.” ― Sylvia Plath, The Bell Jar There certainly is a lot to say about Cibele, good and bad with a cumulative total ending up being "the naivety of the superficial". Cibele is so superficial, so excruciatingly ordinary and basic, yet so real in that manner; it ends up being naively beautiful. Wait a minute there, I will properly explain what I'm trying to say as the review progresses, I promise. If we are to establish a definition, Cibele is the combination of a clicker game that serves as a placeholder for an MMORPG, and a collection of FMV scenes, telling the story of Nina and her online romance, Blake. The story is based on real life events, coming from internet personality, game designer and new generation punk poet Nina Freeman's experience. The game retells Nina's first love and sexual experience with a guy she meets in
Cibele – Narrative, Autobiography a spoiler-free review Release Date: 2 Nov, 2015 Rating: Recommended with Caution - Overview - Cibele is a game about online gaming, community, love and the complexities of virtual/real-life relationships. It’s close to being a visual novel or movie, but interestingly enough has what resembles an MMORPG that the player interacts with and plays in. The game starts the player on the PC desktop of the protagonist Nina Freeman. From there you can read her blog files, see selfies, poetry drafts for her university courses or boot Valtameri, the aforementioned MMORPG. - Story - (spoiler-free) Nina is a girl that is passionate about many things: anime, photography and gaming among them. Inevitably she is drawn to an online game where she becomes part of a sort of clan, led by a male user by the screenname of Ichi. Nina, under the username Cibele, interacts wi
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