Tiny puzzle game where you climb mountains by playing golf.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Very clever use of classic golf obstacles to create a puzzle game with a clean aesthetic and over 120 levels. You do not need to control power strength or be capable of judging angles like with typical golf games, the rules are very straightforward. You play by selecting a card with the number of spaces to travel, and then dragging the ball in one of four directions - repeat until you reach the goal. Starting out with basic mechanics such as slopes, walls or water to navigate; later levels become a bit more gamified with portals and conveyor belts. The undo button makes it easy to explore card and move combinations without losing too much progress if a mistake is made.
So close, yet one card away Man, sometimes I do miss playing mini-golf. It was always a fun experience whenever I was able to go as a kid and bonus points if the place had it themed (one time, a local indoor mini-golf place had everything glow-in-the dark). Going with some friends to see who can get the best score made it even more fun than just going with one of my parents. And fun fact one of my birthday parties was at a local indoor mini-golf place. Now, I can really only get it through video games. And this time, it’s going to be through a little game called Golf Peaks. Golf Peaks is simple, but unique. While going into other golf games will try to simulate how it is in real life, giving you control of the direction and how hard you’ll hit the ball, this one puts a spin on it. A puzzle-mixed-with-card-game-elements spin. Featuring 120 levels between 10 worlds (or courses), you’ll
Follow my curator for More Puzzle Game Recommendations! Golf Peaks, a rather ingenious mixture of minigolf and puzzle game, is another worthy addition to the minimalist puzzle genre. Instead of being based on skill, for each hole you are delt a hand of cards that describe all the moves you can make. Cards like Forward one, forward two, jump two spaces and combinations of jumps and roll shots. With your hand you then need to hole out. As the game gets more complex various hazards are introduced, rough land that the ball can't roll through, sand traps where if the ball stops there it sinks and water. Some of the later puzzles, especially the bonus ones, can appear quite intimidating at first but there is usually an elegant solution. The flow of new mechanics is fast enough that you never get bogged down doing the same sort of puzzle over and over like some games as well. The audio
Pretty challenging puzzle game, don't think I would've made it far without the help of a guide.
Golf Peaks is, by all accounts, a puzzle game at it's heart with using the classic golf putting setting as a rather intriguing basis for this game's mechanics where gameplay itself is concerned. To get right to the 'meat' of things as it were, Golf Peaks centres around you controlling a standard golf ball through use of 'cards' that give the assigned movement to whichever direction you choose to send the ball into, although it is not as straightforward as it seems as quickly elevated tiles are introduced to the landscape of each level, some of which are at a slope and will cause the ball to change directions if it were to land on it, hence why some cards include a secondary type of movement, 'jumps' which essentially act as a secondary push forward before the main one but one that allows flight over tiles that prove problematic in getting over without them. Indeed, the challenge of the
A charming little puzzle game. It's about golf, yet you don't need to worry about getting your angle or shot power right, you move the ball 100% predictably using cards that spell out how your swing will work. Levels start out easy enough but each set introduces a new gimmick and the final levels will take a fair bit of effort to solve. Even so, the game isn't that challenging, and that's perfectly fine: not every puzzler needs to be super hard. At the end of the day, it's a neat concept executed well and that's all that matters.
Structured threads, verified dev answers and player expertise without chat noise


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