
Shadow of the Depth is a top-down action Roguelite game. Delve into a dungeon world of light and shadow to eradicate the monsters that ravage your home. Be prepared to step into the abyss before you!




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Played Demon Slayer Raksasi? Loved it? Then pick this one up too. Plays the same way, have what you would expect: art, heroes, items, loots (in-game) and upgrades. ChillyRoom sure knows how to put beautiful style of art in their games. Though some of their games (like Otherworld Legends) is full of monetary practice, and many of their games are made for mobile as well; when things work out, their games are fun to play. This is one of those good ones. Game has solid contents as of EA but lets hope they keep adding more, because this could be a solid roguelike among many others in the long run, and it's at a reasonable price too. Furthermore, dev added Ginzo from Outworld Legend to this game. So if you've played that one, you would know what to expect here.
fun, challenging, and addictive. A few things to clean up but certainly worth the price. Edit: I posted some feedback about a small bug and the devs fixed it in under a day. A+ stuff!
I really enjoy this game but I'd suggest new players wait a bit longer to purchase for things to be more balanced. Currently only the archer character feels good to play on hard mode or higher. The main issue is that characters do not have sufficient tools to deal with bosses, especially if you are melee - just a short dodge on cooldown and maybe a parry if you can bring yourself to use L1 in the moment when you probably haven't used it at all leading up to that point. The secondary abilities you acquire might help you a little but you will quickly run out of mana and regaining it won't be quick enough for it to continue to contribute meaningfully unless you are the mage. Speaking of her, she is waaay too slow, and only her frost path is viable for both main levels and bosses. That said, you can kinda break the game with her dodge that has no cooldown, is instant, and uses minimal mana -
Played the demo... and wow, love it! Pro: - Wide range of different classes, each with their own feel. - Awesome rogue like gameplay loop that quickly becomes more and more old school Gauntlet like. - The support secondary weapon system varies builds and hints at deeper gameplay - Feature complete in early access stage. Con: - The fun classes are hidden behind the slowest class - Seriously, the knight feels like a slog compared to the other classes Suggestions for full release: - There should be more random events that can happen on each map to keep them fresh. - The secondary support weapon system should be there as a default or a level up as that is really the meat of the combat variety. Kind of weird that it needs to be unlocked and some people might not invest in it and miss out. Worth the price? Hell yes! It's a steal for this price.
* It's a RAM hog. When playing on the Steam Deck, these games consume nearly 13 GB of RAM. * Occasionally, during intense battles with numerous enemies, the game experiences lag. Even when defeating the final boss and transitioning to a cutscene, the lag becomes unbearable, necessitating skipping the scene. * The achievement system is perplexing. Why should I complete the hard level when I've already conquered the nightmare level? * I assumed each character would offer a unique story gameplay experience, including within the dungeons. However, it appears they are all the same.
Roguelite's is a tough market to enter, especially right now. Not only are there many good ones out there, but they offer a gameplay cycle that keeps things fresh in a way that linear games do not. You simply keep playing and keep making progression. For a new roguelite to be successful, it has to have enough pull that it gets you away from the other ones you are playing. You have to trade your progression in your favorite ones to spend time in a new one. It really has to either offer something as good or more unique, and that can be tough to pull off. This game... there's nothing wrong with it. Honestly they have made a decent game here. I really quite like the art, and the combat is generally pretty good. Slaying swaths of foes is pretty rewarding. The top-down angle as opposed to 3d isometric was an interesting choice, but it works out well enough. I'll double plug the character ar
Structured threads, verified dev answers and player expertise without chat noise


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