
REDEEMER is a Top-Down Action game where you will punch, hack and blast your way through enemies using fists, hammers, fire arms and even the environment.
Play as Vasily, an elite operative who once worked for one of the biggest arms industry corporations in the world. Officially working in security, you were tasked with infiltration, assassination, extortion and even torture. When eventually the corporation decided to get rid of you, you manage to narrowly escape to a secluded monastery deep in the snowy mountains. For 20 years you tried to find peace and harmony amogst your fellow monks, but you are still too haunted by your murderous past to find either. Now after all of these years the corporation is finally closing-in on your location, and in so doing they have given you one last shot at redemption.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
There is a very annoying bug that happened to me while attempting to enjoy this game. I saved and quit the game, only to return with all of my hard earned perks and upgrades gone like I had freshly started the game. Until I find a solution to this, or it is fixed I couldn't in the right mind recommend it. Edit: There was barely an hour passed with my experience of this bug, and the developer fixed it, what a legend. Thumbs up just for the service!
This is a rock solid twin stick brawler/shooter that is unfortunately marred by a few major issues. Pros: - The combat is great, particularly in the first 10 or so levels. It has great flow and amazing visual and audio feedback. - The story is reasonably interesting for a twin stick game. - The visuals are great, this runs on Unreal Engine 4 and it uses it well. - Great use of environment kills. Cons: - The enviro-hazard puzzles are all complete and utter garbage. I honestly do not see what value they add to the game, they are stupid and extremely irritating. - The last two levels are a just an extreme drag, the enemies get super bullet spongy and cheap. The encounters really drag on and I found myself backtracking a whole lot. I wish I didn't play the last two levels at all because they really left a sour taste in my mouth. Overall, this is good value for 50% off but I would not reco
We just love those stories where the protagonist is a monk with a dark past that, eventually, gets back at him. Don't we? The person in hiding is called Vasily this time. He is found, his friends are killed and he swears revenge on his former friend and the evil corporation that ordered the assault on the monastery. Moving on. At first Redeemer looks like a pretty intense but standard brawler game. Vasily hits and kicks fast, does combos and by rolling he can move around quickly. Then you notice the many objects you can pick up for use as well as the items in your environment to use for executions. Then later on enemies with guns will appear. After each kill their dropped weaponry will remain at your disposal. Later stages introduce new, more diverse locations, new environmental objects / interactables for even more brutal fatalities, bigger guns and even bigger melee weapons. As you l
This Enhanced Edidion from Redeemer once again provides a great picture of pure extermination. After a helicopter crash near a monastery, he is offered shelter there to make a long mental journey to put his bloody past behind him, until the day came when the monastery was attacked and he could only focus on revenge! Watch a short gameplay session of the game here: https://www.youtube.com/watch?v=CnghCmdrDGE From a top down view you will have to go all out against your opponent, with Kratos-like qualities your enemies should not stand a chance. In addition to his fists and stomping you will also be able to use meelee or firearms, and even if this doesn't seem to be enough you can also combine certain environmental objects with your attacks that make for delicious fatalities. The first introduction to the game will feel very pleasant and comfortable, the enemies are nicely adapted to it
I tried hard to like Redeemer. I wanted to like Redeemer. I wanted a bloody, violent, beautiful modern Streets of Rage in proper 3D running on the Unreal engine. And for a brief while it looked like that was what I was going to get. But as I plowed on through the levels and the basic mook enemies began to come with tougher variants alongside, the combat started dragging and I realised there is no variety, only grind. Attacks from all but the most basic enemies are effectively unblockable, which makes any variance between the bigger dudes academic. Doesn't matter if it's the big guy that slashes at you, the bigger guy that lunges at you, or the fat guy that spits acid at you - you have one, and only one, correct response. So combat becomes a tedious rhythm of dodge > take back the ground you just lost dodging > get 1-2 hits in if you're lucky > dodge again.
A really good punch-through-them-all type of game. Brutal, bloody and very straight in what it does. The story motivation is quite basic: some high-tech mercs burned your village and you have to bring that fire back to their base, right on your fists. It's not a really thorough story, and the English version of texts ain't exactly Shakespeare (neither does original Russian text or any other language in that game). But surely it's not about "story" that people actually buy those games for, it's about gameplay. And with that Redeemer is pretty. Especially for the given price. Well, maybe "pretty" ain't a proper word, as this is all about throwing punches and kicks, bashing and squashing your enemies heads and blasting some stuff on the way... So yeah, if your up to some isometric brutality - don't hesitate a moment, give it a try! However... before I set my mark, I have to say that the c
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