
Voice of Cards: The Isle Dragon Roars is an RPG set in a world of swords and sorcery, told entirely through the medium of cards. The story follows a self proclaimed hero as they set off to slay a recently awakened dragon, presented in the manner of a tabletop RPG and playing out through narration from the gamesmaster.
In Voice of Cards: The Isle Dragon Roars, players will venture through a story set long ago in a world shrouded in mystery, guided by the narrative voice of the Game Master (voiced in English by Todd Haberkorn). Set in a world of swords and sorcery, the game is told entirely through the medium of cards. Players will follow the protagonist as he sets off on a journey to defeat a recently reawakened Dragon, that is threatening the land and its people, in hopes of securing an immense reward. He is joined on his travels by his companions; Mar, a monster very attached to him, and Melanie, a black witch with a grudge against the Dragon. Players will need to make choices throughout the story, as well as join in turn-based field and dungeon battles that unfold on a board, in the manner of traditional tabletop RPGs.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
**Don't be confused. This is not a card game. Do not expect a card game. This is a JRPG using a DM and cards as a medium to tell it's story. Play the demo first. My steam hours are off compared to my in-game time and I have finished the game at 18 hours. This included trying to do all the optional content and find all the gear. The combat is disappointingly easy and simple - though I’m still liking it, it feels like a missed opportunity. There was a total of one fight that posed a threat to my party, and I finished the game with zero game overs. Random encounters are very common too, which wouldn't be a problem, but the game is agonizingly slow. Any turbo function would be a huge boon. The combat is your standard turn-based combat with turn order based on speed, enemies have resistances and weaknesses. I'm sure the person reading this has played a game with such a system ten times ove
I liked this game, but I expected more Pros: - the game is fully voiced - good combat system - pretty art style - occasional humor moments Cons: - short - simplistic in all - story, combat, items, etc - slow and cumbersome interface - occasional choices that don't lead anywhere
Just note, this is an rpg with card game aesthetics, not a card game with rpg aesthetics
Game is basically a D&D session summarized with charming aesthetics and presentation. It honestly felt like they had a D&D session and made it into a game. It works. I don't know if it's worth the price tag but maybe these small bullet points can help you decide. I suggest playing the demo before the full game though since they add context to characters. One thing I like is that New Game + keeps everything. Story-specific stuff: ◆ There's a total of 5 playable characters. One is misgendered for some reason. ◆ Don't expect "Yoko Taro deepness." It's very predictable. ◆ The flip side descriptions are either dark, hilarious or creepy. You unlock them by either repeated encounters, talking to every "clone" of them in all towns you visit, etc. Just remember to go back to towns or NPCs after an event. ◆ The "banter" can be fun. Although the MC / Ash being a random jerk on some innocent choic
Just play the demo. If you like the demo you will like the full game. If you don't like the demo you won't like the full game.
I was so psyched about this game when I heard about it, but it ended up being really lackluster IMO. - For one, it's incredibly easy, and so far none of my decisions really matter. Because of this, it basically feels like you're just clicking through a story rather than actually playing a game. - The card aesthetic is just that: an aesthetic. It has absolutely no impact on gameplay and doesn't really add anything. Especially since the UI is also all cards, it makes navigating menus extremely tedious. They could have done the UI better even with the cards to make it easier to navigate, but they didn't. - The narrator's voice sounds really good at first, but after a while you realize he's fairly monotone, even in more tense/emotional/exciting moments, which really detracts from the story being told. I really realyl wish the characters had their own voice acting. + The music and graphics
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