Chernobyl: The Untold Story is an indie on-rails shooter with pixel graphics set in 1986 era Chernobyl, Ukraine.
1986. Chernobyl disaster. The story that you will see in the game resembles a delusional dream of a man exhausted by radiation. But whether it is nonsense or the nightmarish reality of the Soviet era - you decide.


Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Deliberate in its approach, precise in its execution, and devastating long after its departure, “Chernobyl” encapsulates the purest essence of good game despite a rejection of that genre’s most notable tropes. There are no action set-pieces, lessons don’t come easy, and the characters never crackle with an engaging familiarity that invites sympathy. What remains, then, is a treacherously difficult exploration of humanity’s most reprehensible instincts, along with some of the best, with both ends of this dichotomy bleeding into a middle ground where they mingle like so much boron, sand, and radioactive material. Game developer side-steps overly dramatic shots most disaster game use as centerpieces, eschewing beauty for horror. There’s no run to the foreground, as an explosion ripples from behind, nor a poetic self-sacrifice moment where a character pushes another to safety. No, not here.
I don`t think that "Eliminator" meant that... But nice game, though...
I can't recommend this unless you really like rail shooters, and can get invested in a game that's rather slow, and who's gameplay isn't particularly refined, though it isn't necessarily 'bad' either. It feels amateurish; but not to the extent that I think the devs are incompetent. Quite the contrary actually! The overworld that you wander is quite beautiful, if only that you traverse it slowly. The music is unexpectedly good too. The opening song is a banger, and the more ambient music as you wander fits the atmosphere really well. I think the Devs are capable of making some really good stuff but this one just isn't for me. My recommendation is to find the soundtrack on youtube (it's not hard to find, and it's only 4 songs), and give that a good listen to as it's quite enjoyable apart from the game.
Likes and dislikes about the game: + Atmosphere + Satisfaction after each mission + A handful of funny achievements + Great value for money + Community value + Historical accuracy = Too short to become boring = Gameplay is okay I guess = Most basic plot imaginable - Obnoxiously difficult boss - Overuse of same zombie targets across most levels ------------------ Summing up: don't trust me, I'm a Mehsoft fanboy since day one, I'd rate this game a lifetime dose of radiation per hour.
The Untold Story of...what exactly? As the title suggests, I am penning this review somewhat confused. I just finished the game in one sitting. This isn't hard to do as the game itself, even if you take your time (read: suck butts at the combat), you'll finish it in three hours at most. About the length of your average movie. In this review, I'll cover the basics: plot, gameplay, soundtrack, everything else. There'll be spoilers from here on out but they'll be marked. I will say this: after 3 hours, I do feel I got my money's worth time-wise, but not plot-wise or gameplay-wise. There's just not a lot there, you know? The game feels insubstantial, empty, even tedious at times. These are Dark and Uncertain Times... The setup is that you are a liquidator, awakening in your apartment to the mention of a nuclear catastrophe at the Chernobyl NPP. You hop onto your motorcycle and ride your
It's such a step down from The Mercury Man I can't recommend it. It's an adrenaline-fueled 2D shooter that at times felt as intense as Hotline Miami, but after 11 very similar, very hard missions it gets more annoying than enjoyable. First, it was so brutally hard I gave up on the last mission (helicopter). Mercury Man had ways to get around hard missions on the easiest setting, by writing reports so you could buy more items to help the mission, here it doesn't seem like there's a way to get past hard missions. Why make three difficulty settings when Normal is as hard as it is? Are you expecting more of your fanbase to want harder gameplay than Normal, instead of an Easy mode? Some people might just want to experience the atmosphere, not play something brutally hard, and you risk losing players by making it too hard. People who'd want to play this on extreme seem like a very small minor
Structured threads, verified dev answers and player expertise without chat noise


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