Stranded on a frozen planet, astronaut Ariane must brave rugged landscapes and shifting realities to rescue her wounded partner, Thomas. This action-packed sci-fi adventure blends exploration, traversal, and tense stealth gameplay.
By 2060, Earth will be uninhabitable. The discovery of a 9th planet – Persephone – at the edge of the solar system, is humanity’s best hope. The European Space Agency is dispatching the Hope-01 scientific mission, consisting of 2 of their accomplished astronauts, Ariane and Thomas. Their mission: to survey the planet and determine whether humanity can prosper anew here. Your adventure begins in chaos, as the crash landing of their ship scatters them across the planet, launching them on a desperate quest to find one another.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I don't like leaving a "Not Recommended" review, but Aphelion really is just passable at best. In short, DON'T NOD have traded their critically acclaimed narrative skills for a frustrating stealth game with janky controls. And I do mean stealth game, because you'll be doing a lot of that by the end (and probably see the game over screen often). First, I do want to stress that this game is clearly made competently, even if I think the end result fails to reach its potential. The character models are fantastic (the ESA spacesuits are really amazing), and the game is most often visually appealing despite the limited number of environments. The cinematics are always beautiful, and there are some really cool action set pieces that would fit in Uncharted or Tomb Raider. The music is beautiful and fits well with the melancholy of the game's story. And, most importantly, the acting for the tw
You spend 7 hours moving painstakingly slow while not knowing which way to go. The climbing is repetitive. The stealth is frustrating. Playing as the guy is just limping around listening to audio logs and reading chats between people you don't know.. for some reason I just didn't feel emotionally connected to Thomas in the least bit. Pro's are that the graphics are beautiful, soundtrack is really well done, and I can appreciate what the story was trying to do.. it was just too slow. I didn't even need it to be a fast paced adventure game, just like... the mechanics felt clunky and when you failed, it felt punishing a lot.
After finishing the game in bit under 6 hours I can't help but to feel this is Don't Nods weakest attempt at breaking out of their narrative focused game comfort zone. Aphelion is a sci-fi "adventure" featuring two main characters: One whose gameplay is largely akin that of a walking simulator and other whose gameplay has bit of Uncharted / modern Tomb Raider style traversal mechanics along with some smaller scale setpieces where you are either dodging something while falling/sliding or running away from something. Latter also features a few "stealth" sections although these can't really be called stealth in the usual sense as your foe only reacts to sounds so the gameplay there is more focused on just slowly advancing from point A to point B while occasionally using distractions to clear your path. Unfortunately none of the gameplay aspects are particularly interesting or fun and large
A sci-fi exploration narrative game is supposed to make you feel something. Aphelion made me feel annoyed. The entire time. As much as I wanted to appreciate the story, I found it impossible due to the overall frustration with simply playing the game. I died numerous times through no fault of my own simply because of janky movement, poor physics collisions, confusing environments, or unclear direction. I only finished the game out of pure stubbornness. That's not a fun challenge to overcome, it's just a painful process of enduring. Even when the mechanics work properly, the game constantly wrenches control away from the player, creating endless jarring moments where the camera gets pulled back, or pushed in, or fixed to a position, or dialogue plays, or a cutscene starts, or a run-and-dodge minigame begins unexpectedly, or some other little animation interrupts whatever you're doing.
I had extremely high hopes for this game but unfortunately can't get past a number of glaring problems. When the core gameplay mechanic is climbing/parkour it is quintessential that those controls be snappy and flow almost naturally. What I experienced was a buggy and clunky mess of inputs either not registering or performing actions that didn't make much sense when compared with similar actions in other climbing games. The camera feels like it's attached to Santa, post all the Christmas cookies. It feels so unresponsive to move the joystick and have it only respond an entire second after the input. There are several other visual problems like snow/debris shaders appearing as a bunch of checkered mismatched patterns in the snow severely breaking the immersion in a game that's supposed to specifically be immersive. The main climbing character is also is annoyingly whiney for being someone
I don't know why DONT NOD could actually fail a game like this. Interesting ideas, good looking visuals, great soundtrack, good voice acting... But omg what a clunky gameplay. Very old "console" focused "QTE" styled gameplay. I don't know who thought that was a great idea, but it's 2026, nobody wants to see the QTE in this kind of game. Also encountered a lot of clunky gameplay, getting stuck at edges, and the forced camera that doesn't understand what to do. Also encountered a bunch of misgrabs for some reason. (which makes you sometimes reload back to a spot where you need to do a whole bunch of climbing again.) They try to make it very intuitive, but failed considerably. Also they love to point out "this is where you are and where you are supposed to go" yet in other area's its like, where the f*ck am I supposed to go. And it's like they want you to fail to know where to go lol. For
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