
A difficult puzzle game about isolating yourself. Build a safe place, huddle up and get cozy.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Hiding Spot does not look like much but, MAN, do appearances deceive in this case! I can (and feel the irresistable urge to) wholeheartedly recommend this fine game to any and all lovers of minimalistic puzzle games!!! The game contains 55 isometric puzzle rooms and the premise of each room is to move furniture around so that you are entirely hidden from view in the smallest possible area. There are around five or six furniture pieces, each with their own special motion/puzzle mechanic, and while the introductory puzzles for each furniture piece are really well designed to make you familiar with the particularities of that one furniture, later levels in the game force you to combine special features of one furniture piece with features of others ... and that can really make your brain melt :) All in all, every level is really well developed and makes perfect use of the available area.
Hiding Spot is a nice little voxel-based Sokoban-ish puzzler. There are 55 levels to play as you work your way up 9 floors of a building. I think you can complete levels out of order, but I didn't try it. The goal on each level is to push furniture/blocks and use them (+edges of levels, +walls) to completely enclose yourself on all sides. You can always "undo" any # of moves, or reset a level. I found ~3.5h of solid gameplay. There's a rough but not entirely linear progression of mechanics as you go. Some objects act differently: e.g. the "crates" just get pushed around, but you can flip tables to change which side the table-top is on, which changes how you can use them to enclose yourself. Or, e.g., you can pull out the top and/or bottom drawer of a dresser, which turns them into wonky L-shapes that offer new possibilities of enclosure. Or, e.g., on later floors you need to learn to ex
This is a really good puzzle game. Does a great job of fully exploring its mechanics!
So, I realise that I might be a dissenting voice when talking about this game. As a puzzle game, I will acknowledge that this game is good. It has some interesting mechanics, the puzzles are often very clever and the game has a theme that you don't really see anywhere else. There is much to like about this game, which is what makes me torn, because I ended up not liking this game much. Maybe I had too high expectations, but Hiding Spot in many ways represents missed potential for me. It's a rough stone where I expected to get a polished diamond and it's bloody frustrating. But, let's go to specifics. First of all, I want to touch upon the lack of story. In most games, this might not be too much of a deal; especially puzzle games seems to cast that aspect of the medium away quite often. However, the theme that is chosen here makes Hiding Spot different. Having gameplay centered around a
Summary A simple, isometric puzzle game with chill music, minimalistic graphics and an overall charming feeling to it. In detail In Hiding Spot, you play a nameless character and your goal is to enter rooms in a multistory building and figure out how to arrange the grid-based furniture layout in them in a way where you're covered from all six sides. The furniture and the room layouts to do so in get more complex the higher you climb in the building. Although the graphics are not super detailed there is something charming about them. The game doesn't really have a story unless you come up with one yourself, but as an office worker I could somehow relate to the "completing a room" -animation, where your nameless character huddles up in a fetal position under the furniture and the camera zooms out. The chill ambient music and SFX fit the mood nicely. I found the challenge of the puzzle
9/10 An excellent 3D Sokoban with furniture. What is it: A unique take on the Sokoban genre, where you have to move furniture around until you are completely hidden in a tiny cube, surrounded by walls or furniture. You start with simple cubes which you can pull or push, but later get access to more complicated furniture: desks, double chests, armchairs, tables you can flip, and dressers you can open. The story is left to your own imagination: are you hiding from zombies, feeling down, or maybe just playing hide and seek. Similar to Stephen's Sausage Roll or Bonfire Peaks, the game throws you in the deep end, you have to discover interesting ways in which the different pieces of furniture behave when pushed, or pulled, and how they interact with each other. And other than the game's title, you're not even told what the goal is. Unlike classical Sokoban where you have designated spots
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