Grood is about fighting. The gameplay blends classic Shoot 'em up frenetics mechanics with modern low poly graphics, particles, shaders, and the power of Unity. Annihilate an army of machines, and afterward, annihilate their bosses—go all the way to confirm that your battle paid off.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Spagnolo | |||
| Italiano | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
GROOD * 7/10 Remember Metal Slug? Good. Now GROOD is a scrolling shooter, way more difficult and modern in different ways. Featuring some very Heavy Metal music. And some minor bugs/glitches. INTRO & GAMEPLAY. What is GROOD about And How does it work? I don't see much sense in telling the story. Machines invades earth, you build a ship called GROOD and get out blowing up enemies. Pointless as it is in metal slug. Grood is about its gameplay and even more about its difficulty. Environment is constantly scrolling, the screen slowly fills with enemies and you can shoot everything down with your moving ship. Obviously they shoot missiles, lasers and bullets as well, in good quantities but that's not all the difficulty. Weather changes, the sun goes down and by night you barely see with your lights, not to mention ships explosions cause dark smoke that cover everything so you won't see enem
Right off the bat - I do like this game - or at least I like parts of what is here. GROOD has edge and oomph. But it's underdeveloped in terms of gameplay. I think it has an identity crisis. While it feels like it wants to be a rogueish sidescroller, there isn't really any progression (run-based or meta). I've only come across two minor gun powerups and a health pickup. The gun powerups just make the default gun more powerful. Ho-hum. So, I've come to the conclusion that this is meant to be totally a tough-as-nails arcade shooter. If that's the case, I think it falls short in terms of scoring and powerups. Essentially, the levels are static, but there are day and night cycles and random weather. Okay, it's a nice touch, but is it enough given there is only one ship, very few enemy types, virtually no progression or story? Ehhhhh, I'd say it's not enough. Overall, the gameplay is fun, bu
Grood Creator of a powerful android weapon named Grood, it's now up to you to pilot this diabolical killing machine and take off into the robo-apocalypse and defend the green planet. Grood is a pure shot of adrenaline. No muss, no fuss, you're blasted directly into the hyperactive and ultra-speedy action without delay and within seconds all forms of robotic and strange mechanical enemies are flying at you. This is pure, arcade-y, shoot'emup mayhem. And damn does it have some fine music, to boot. Gameplay Flying out into the first earth-y stage, hordes of robotic enemies shoot at you from all directions. Its incredibly hectic, and there's no real composition to the bullets other than a chaotic barrage of ammo to weave in and out of. The movement on your little Grood is nice and precise, and really fast if not a little too fast. That's okay though, since you'll be too caught up in the m
The game is exactly what you should expect from a classic old school shooter. Its fast, chaotic, colourful and complimented by an awesome heavy metal soundtrack. I grabbed it on sale and it was a steal at the price let alone full price! I recommend this game to anyone who loves arcade indie games and high scores! I will be returning to take the top position on those leader boards! + Fast paced fun + High score leader boards + Awesome heavy metal soundtrack + Smooth controls + Inventive menu system and cool 90's filter available + Tough as nails!
It's basically a mobile game (jetpack joyride esque) ok I guess. Got bored after not long, but hey, it was only 50c
I struggle a bit with GROOD. A lot of what’s there is absolutely worthy of play but I feel it could have used some rounds of playesting feedback from users. GROOD is a vibrant horizontal low poly shoot-em-up. The name of the game here is crowd control: it’s unlikely you can take every enemy out so you have to choose carefully and weave your way around the rest. For instance, there is a series of circular enemies that move up and down the playfield in a sine curve and behave as bullet sponges. This is frustrating if you’re trying to take out every enemy on-screen but manageable once you decide to focus your fire elsewhere while simply avoiding these guys. I found this to be a fairly original take on bullet hell where the enemies themselves act as projectiles to be avoided. Due to the nature of this genre, it’s unsurprising that this game is difficult and GROOD leans all the way into this
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