
Athena Crisis is a modern retro turn-based strategy game inspired by Advance Wars. Athena Crisis places you in command of distinct units including infantry, tanks, and air forces in your journey across multiple worlds. Embark on a challenging single-player quest or dive into the thrill of ranked or casual multiplayer modes.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Seems like it has potential. Good for little bite sized games. However, any potential it had is ruined by an always online requirement. I only want to play the campaign, so why is an internet connection required? How am I supposed to play this on my steam deck? I literally like games like this so that I can play some turn based strategy on the go on my steam deck and then put it down when I need to. If an internet connection is required, it ruins the whole point. Why do so many devs insist on ruining otherwise decent games games with completely unwanted online requirements?
Alright, it's time to update this review now that I've done all that I wanted to do in this game. Pros The core gameplay is good. It's fast and aggressive. Soldiers take 2 turns to capture regardless of HP, and terrain adds to attack, so it's like you already start with Sami's and Lash's D2Ds. There are more 1HKO matchups, more movement for the Tank and APC/T-Copter equivalents, less movement-hindering terrain (e.g. plains doesn't hinder tires). There is a "chip damage" mechanic where any attack/counterattack always does at least 5 damage, meaning you are highly incentivized to 1HKO enemy units, instead of 2-shotting them and taking 5 in the counterattack on the first hit, which makes your subsequent attacks even weaker. The best skill in the campaign is one that turns you into a bad Grimm (+15% attack, -20% terrain defense, +15% unit costs); that's how powerful offense is in this game.
This really is just like a browser/pc/mobile port of Advance Wars, minus the combat animations in favour of online and a faster experience. Despite its strong focus on online, it even has an offline mode, too! Not just campaign, but the ability to play without an internet connection, which is always a must in my book. My only qualm is that I can't download maps for local play to play them later, though I can make my own, and somewhat more egregious is that it doesn't have hotseat multiplayer on the same device. It seems to play PvP or co-op you need to play against someone who's also running the game, which is a bummer. But as someone who wanted to just play some Advance Wars against bots this game really scratches that itch, and the online functionality of immediately storing and loading your game across devices with no syncing is very, very nice.
Obviously it's based off of advance wars, but it actually has a lot of new features to offer. - Infantry is much more varied. Snipers, flamethrowers, saboteurs, medics... there is a lot! - Instead of picking a CO that has a power/super, you get to pick an ability from abilities that you unlock - There are certain capture points where you can build new buildings, like barracks or factories. Also, there are a lot more buildings with more specialized purposes. In advance wars, you have a city, factory, airport, or seaport, all which give you funds. In Athena Crisis, houses/oil rigs provide income, while other building produce units. Then there are labs which boost stats. - The tile sets are really beautiful! There are cute objects that seem to be placed on tiles, like shrines and other doodads. - The music slaps harder than my father I'm sure there is a lot more, but I'm only a few missio
Note: disregard these steam hours, I have 100++ hours on browser (no good way to track, but its a lot) TLDR: Best aw like I have seen, great campaign (well designed missions, nice writing, strongest ai I have seen so missions are not designed to be too lopsided against you but you spend the game abusing ai really hard). Excellent pvp (design, balance, features)- and I am someone who can judge these things (top awbw player SonjaTheSuperior). The invasion system is brilliant, basically allows any campaign map to turn into pvpve if the campaign player wants it to (basically, people can invade to help, hurt or take over ai players, up to a max of 8 total players). Got a ton of enjoyment out of it. If you want to see how it can look like: https://youtu.be/KA0h_NdYBDk?t=3182 (not my video). The game is worth buying just for this mechanic imo. Actual review: So before I start the review I wi
This is hands down, probably the best Advance Wars clone you'll find on steam, bar Wargroove, and has positively surprised me. But it has it's fair share of problems. Pros Fully customizable campaigns and editor, easy to make and access player generated content. Fully customizable faction, down to character names and portraits Very large building, unit and CO power variety: dragons, dinosaurs, tanks, trains, planes and zombies are all encountered in the campaign, to give you an idea. Soundtrack is (mostly) quite enjoyable. Player invasion system is unique and can generate a lot of fun chaos. Though I suspect some players might be controlled by CPU. Shake up on AW meta: as expected, the units here behave wildly different from what an AW player is used to, it seems to be reasonably balanced, as well. Cons Online only: Bizarrely, it requires an internet connection to be played
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