
The next installment in the critically acclaimed “State of Decay” franchise immerses you in an all-new, multiplayer zombie survival fantasy. Build a lasting community, working with other players or solo to overcome challenges while exploring your own unique story in a world that remembers the choices you make.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Please follow United Critics for quality reviews State of Decay 2 Juggernaut Edition Factors Rating Description 🎮Gameplay 8 Decent survival mechanics and content availability. 📷Graphics 8.5 Some areas are pure delight, and some are just fine. 🎧Narration/Audio 7.5 Not really emphasizing even though there’s a good variety. 😮Variety 7 At a certain amount of time, it all becomes repetitive. 🎰Re-playability 8 Maybe if you play with a friend again or change maps and difficulty. 💲Price 8 Wait for a sale. 🎮Gameplay: State of Decay 2 is a community survival that divides playstyles with the help of introducing character attributes. After selecting the campaign mode, you jump into an optional tutorial that makes you familiar with the basic game mechanics and the story plot. Now instead of selecting a single character, you need to choose a duo. Yes, you can only control one
It's a flawed game, and while I enjoy it I can't help but see the areas in which it fell short of its forebear. This game isn't going to convert anyone; the same people who liked/hated State of Decay 1 will like/hate its sequel. They took a lot of good ideas from the community, but can't escape a general bugginess and overall janky feeling that its systems give. BREAKDOWN: Base Management- Fantastic. Far more detailed than the prequel, and with a noise system to give tactical weight to large populations and construction-rushing. Outposts no longer blow up hordes, but they give personalized bonuses depending on type (power stations drain fuel to give your base power more efficiently than generators, houses give extra beds, restaurants/doctor's offices give food/meds per day, etc). Survivor Management- Phenomenal. Specializations can be taken for every skill- including non-combat ones li
Good game, but BUYER BE WARNED if you are looking for a co-op experience with a friend / friend group / significant other. Why it's bad: Short version: Only the host can progress in the game, the clients get virtually nothing relevant to long-term progression. Long version: To explain why this is bad, I will explain the basic gameplay loop. 1) Explore around the map and look for items, resources, survivors, or complete quests. 2) Return to your base with your loot / survivors. 3) Upgrade your base / craft stuff / using your resources During step 1, you will get experience for your active survivor, leveling up their skills. You will get reputation, which is a currency which you can use to do lots of things, from upgrading stuctures, to recruiting survivors, to calling in airdrops of supplies. During step 3, you get to choose which buildings you want to build / upgrade, and you will ch
Why are my survivors always pissed off? If you're hungry go find your own food. I'm not your Daddy.
This game has so much potential and I want to love it, but there's just so many things that make it incredibly frustrating. First off, the good: the early game is incredibly fun, searching for supplies, killing zombies, building your base. It has a very Walking Dead feel and the combat is incredibly satisfying, especially due to the great animations. The somewhat good, somewhat bad: character customization is lacking on the one hand (you can't create characters, just pick from randomly generated ones), but you can customize their outfits at least and leveling them and watching them become stronger by improving their skills is fun. Base building and exploration is fun for a while, until you realize how extremely limited it is. You get to unlock all these nice new buildings by completing the legacy arcs or recruiting survivors with the right skills, but then even the biggest base locatio
In a sentence: this is the best zombie-survival game I have ever played, with hands-down the best dev team of the genre. It was day 27 of the zombie apocalypse, and I was taking my favorite character out for scavenging. I'd recently ran out of gas, so I decided, what the heck, I'll just run to the nearest potential gas site... over half a kilometer away. This may not sound that far to you, but in the zombie apocalypse, half a kilometer on foot is like the journey your grandparents traveled to and from school back in their day: uphill both ways, in 5 feet of snow, with only a raw potato for lunch. But I'm no dummy. So before heading out, I grabbed a vial of plague cure, along with a bunch of stimulants, in case I happened to get into trouble... Flash forward about 45 minutes. My favorite character is sprinting back to base, having contracted blood plague for a SECOND time this trip, aft
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