
War is coming. How will you serve?


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Francese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
As you can see from the trailer, this goes further than most retro games into creating an "authentic" NES look and feel. That includes "NES difficulty," and I don't just mean the game is hard. It's hard in the dumb, janky ways that a lot of NES games were. I mean really annoying enemies with placements that are complete BS to deal with. Hope you like climbing a ladder with an enemy camping at the top of it (of course you will get hit by touching him). But this is a fun challenge if you're up for that. You can loop it like an arcade game, with neat things happening when you beat it more than once in a row. Combat is very similar to Zelda II with sub-weapons from Castlevania thrown in. You can find randomized upgrades as you go, which will dramatically affect how your run goes. If you're man enough, play this sht. Oh, and the CRT mode is very nice. --- Update 7/14/2017: Once you've b
I'll try to keep this short. As of this review, I've put over 60 hours into Gunmetal Arcadia. Its combat system is clearly inspired by Zelda II for the NES, and I happened to like that game a lot. Let me be clear, though: the game's combat isn't nearly as deep as Zelda II, but I still quite enjoyed it. You can even get an item that allows you to stab down in mid-air, allowing you to basically pogo on enemies. The game itself is procedurally generated across four chapters. You cannot save and quit, so you'll have to complete a game in one shot. Fortunately, this can be done in less than an hour, but I would have appreciated the ability to suspend my game like in FTL or The Binding of Isaac Rebirth. You never know what sort of items and weapons you'll get as you progress through the game. Aside from the Combat Bracers, which allow you to stab up and down, most of these are upgrades to yo
This game is a little lacking in fun factor and content. It's really short (I beat it in 3 hours), and to me there doesn't seem to be much reason to replay it. Both of those factors seem crazy for a roguelike. The graphics are amazing though, one of the few retro games that genuinely looks like it's from back in the day. The CRT emulation settings are really cool, especially the way it makes it look like you're using an old TV with curved edges. You can even see the reflection of sprites on the edges of the "physical" tv. That really took me back. The music is ace too. The gameplay just isn't too compelling.
This is a very iffy yes. I was a fan of the original Gunmetal Arcadia Zero, as a nut for Zelda 2-alikes, and I liked what it was doing with the worldbuilding, the factions, etc. So Gunmetal Arcadia expanding on that was definitely appealing to me. But Arcadia doesn't expand so much as re-do. The game goes in a rogue-like direction, with new music, the ability to play as different characters, and lots of new stat-boosting upgrades. There are factions to join, which will affect how much things cost to sell/buy in certain shops. The game is still linear-with-exploration like Zero and like Odallus the Dark Call, but the levels are randomly generated. The level design needs work, with rooms that have ladders/platforms that lead to nowhere. Tricky jumps in the air across temporary blocks that.. lead to nowhere. At one point I encountered item shops on back to back screens, then went through a
Roguelike side scrolling platformer, and there's some fun to be had here, but the controls need to be just a little bit tighter to be a recommend. Try fighting near a ladder and you'll regret your purchase.
Product refunded This game looked really intriguing: nice chiptune soundtrack, charming pixel art that still sticks to NES limitations, and random generation to keep it fresh. While these features are executed well, I found the gameplay to be severely lacking, esp. if you compare it to the NES titles it's drawing from. To put it succintly: the combat is just not fun. A good deal of enemies simply walk at you, but because of how quickly you can swing your default sword you're in no real danger of them ever hitting you. Most fights boil down to an enemy trying to walk into you while you mindlessly mash attack until they die. The only enemies who pose any threat to you are the tiny ones who either dash at you or shoot at you, often at the border of the camera before you can see them. While this is accurate to how a lot of old titles played, I don't think it's very good game design. The b
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