
Swarm Grinder is an action roguelite hypercore game with pixel art graphics. Battle enemies to make your way through a mass of spreading cells hosting dormant enemies. Collect a variety of game-changing skills and upgrades to create unique builds.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Simplified Chinese | |||
| Traditional Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Swarm Grinder has a whole lot going for it that sets it apart from the herd of auto-shooter action roguelike (whatever it is we're calling this genre) games. It has a fantastic color pallet and art style. It feels cohesive and lends to the dire atmosphere. A lot of care clearly went into the visuals. It has a number of interesting twists and new concepts, such as having the goal of clearing areas for mining facilities instead of just racking up experience points. The creeping crawling alien bug miasma is another neat concept. It's one part "fog of war", one part "mob generator", and one part "motivation to keep moving". The fuel and heart system is also interesting. It'll keep you moving and killing. The soundtrack is a banger. It feels great when a swarm arrives and the music switches-up. I can't wait to hear more of this soundtrack through development and release. You can view the
You expect games in the VS genre to be a bit grindy, hell this one even has grind in the name. But it's grindy in a way that is incredibly disrespectful of your time. An example, to level up one of the classes, you need to complete achievement type objectives. One of them is to get up to 50 attacks on a certain skill. So you take all the relevant perks related to giving you extra attacks. But those only get you up to about 30 even if you take every single one. So how do you get the achievement? You have to take this specific skill which gives you an extra attack every 4 minutes. Which means firstly, you have to roll that skill early on your first few level ups. Then you have to wait around you get enough blades, often way after you're more than able to straight out win the match just to somehow get this achievement especially if you got the upgrade late. Compound that with the fa
Gorgeous little game. In all aspects: - It looks gorgeous! - The design is incredibly tight and pulled off very well. The game will force you to spawn your own enemies to farm them for ammo, but always try to fall back and manage them before next push. - Different mechs and weapons styles play very uniquely, and within each there is space enough for a plenty of interesting builds, too. While most of those will use the weapons said mech specialises in, you can pull off some really crazy combos too! - Unlike some other games, every upgrade has a place in a build. Even the support skills play bigger role than usually, since they also follow the push-pull mantra of the game, and the more weapons you get, the more enemies you have to kill to fuel them. Support skills can balance it out and give you a breather. - The upgrade trees for all the skills feel absolutely brilliant. There will be "+
The game is pretty good for a brief experience if purchased during a deep sale, as I did. However, there are many issues. The most glaring issue is the lack of content and how quickly the game becomes repetitive. The maps are basically the same. There are a very limited number of "skills" to choose from, and of the available ones, there are pretty clear "best" choices, and you can pretty much always wait/reroll to ensure you get the ones you want. Another big issue is the game's severely demanding fuel resource mechanic, which makes the fuel-related skill a requirement, not a choice. Also, there are three characters with their own specializations to play, but they are horribly balanced, and only one of them is actually viable (the initial character), and is overpowered. The other two characters perform drastically worse because of how their specialties interact with the resources an
This game has a lot of potential, if ONLY it could stop being so dull, boring and uninspired. It is a COMPETENT game. But its not a FUN game. The art style, though overly done, is okay. Soundtrack is repetitive, but okay. Gameplay is functional and has solid foundations, but feels so boring. What sets Vampire Survivors apart from its offspring is its IMPACT. That game focuses on FEELINGS FIRST, BALANCE LATER. Its about becoming the embodiment of destruction. In Swarm Grinder, you become the embodiment of averageness. Theres no overpowered build, characters come in scarce variety (3 atm) and are slow, frail and weak. Theres no incentive to build variety since characters sinergize only with their respective skills. Upgrades, meta or not, are bland and offer flat bonuses. And weapons "evolutions" are just so lame. "Hits twice! Explodes Twice! Pierces Twice!". I feel like the structure f
Took me about 4.5 hours to unlock all the upgrades we're currently able to. I'll probably put in a bit more time to unlock every achievement. Good foundation, also enjoy being able to set the pace. I like that "leveling" isn't tied to kills or experience and is instead tied to completing objectives. I enjoy the art style, the weapons feel nice. Definitely looking forward to seeing more. Music is good, too. Very content-light at the moment of writing this. One map/objective type. Runs are about 20 minutes depending on how fast you go. Definitely wanting to see more and can't wait to see it.

Win the game in under 4 minutes.

Win the game with Evolution 3 or higher without any items equipped.

Survive for 10 minutes without taking any damage.

Win the game by using at least one Launcher, one Blades, one Rapid Fire, and one Passive skill.

Land 1,000 critical hits in one run.

Win the game at a level above "Evolution 3" without distributing any points towards Workshop upgrades.
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