From the creators of Mutant Year Zero: Road to Eden comes a beautifully crafted tactical adventure you won’t forget. Embark on a quest across a post-apocalyptic wasteland torn apart by a savage force known only as the ‘Miasma’.
In the not-too-distant future. America has been torn apart by a savage force known only as the ‘Miasma’. Meet Elvis, a young man brought to the mining town of Sedentary as a baby. Left by his mother in the care of a robotic older brother and given a mysterious glove with which he can control the Miasma. Join the brothers on a quest across a post-apocalyptic wasteland to find the answers they crave. Answers which may change the course of human history forever.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
ONE OF THE MOST UNFAIR REVIEWS I'VE EVER READ I am a turn-based tactics RPG buff. I've played dozens of X-COM likes, and I believe I can tell if a game is good or not. Miasma Chronicles is a good game. I would give it a 4/5. Solid gameplay, beautiful graphics, great setting, interesting characters and even a compelling story (which is something very rare in the genre - probably the best one I have seen so far, if we don't count The Banner Saga). Sure, it lacks some polish, and the main guy is not the most memorable, but I had a blast playing through it. So I was very surprised when I saw that Eurogamer gave Miasma Chronicles a baffling 1/5 rating. That's the rating you give to a completely broken game, with horrible gameplay and forgettable story - which Miasma Chronicles objectively is not. As I went through the review, it did not take me long to realise that the reviewer was clearly
For Steam Deck users It runs perfectly fine on Steam Deck however in my case I needed to force compability to Proton Experimental as on default version game was not launching. Game has full controller support, no problem here, bindings are great. When it comes to graphic settings, better change some of them from ultra to high/mid - no worries, it still will be a top-notch experience compared to other tactics games! Only thing missing is that you cannot adjust size of in-game texts but it is a minor inconvenience. And is the game worth buying? It’s like Mutant 2.0 so definetely yes :)
The further into the game you get, the more you realise it's less of a tactical action RPG and more of a puzzle game - there's pretty much only one correct way to handle encounters and it's trial-and-error until you figure it out. Doing anything even slightly different to that will mean total failure. It just doesn't feel like there's much freedom or flexibility in the combat encounters, which is a fatal flaw in any tactical-action game.
Compared to Mutant Year Zero, the story and depth of characters is bit flat. The world is intriguing, the characters have some wit, and the tactical fighting, focused on more silent ambushes is a good challenge. A fun 20 so hours, but buy it on a sale. ***Update after 20+ hours: cannot put the controller down. The challenge of stealth/silent attack, and changing the combo of your skills, weapons, and consumables based on the enemy is addicting. Still not super bought in the the characters, but I want DLC, and I want more games from this team and developers!
There seems to be quite a bit of drama about the balancing of this game. I'm writing this review to give a bit of a counter point to the negative voices that seem to be taking overhand from what I can see. The art and the world they created are stunning, I don't think anyone can dispute that. Let's focus only on the difficulty here. To put it into context, I'm playing on "Challenging" difficulty (that's difficulty 3 out of 4) in full tactical mode (RNG is fully in effect). The game is ball breakingly hard, at least in the beginning. You will have to restart encounters. You will have to get creative sometimes. But if you learn the game, everything can be overcome. And the feeling of accomplishment is all the greater for it when you do survive a battle. As you get more and more tools in the game, you will find it becoming more manageable. After 18 hours I'm reloading less and less. I can
There is something wrong with this year. There were so many games i wanted to like. And so many times I wished for the option of a "Mid" rating. Here I am again. But now I realize, that the only reason stopping me from leaving a negative review here was sympathy for the devs; and the memory of good times spent in MYZ: RtE. I don't think this game deserves such good will. It is basically a glowed up version of Mutant Year Zero. With a stretch of imagination, one could even imagine it is a sequel, simply placed in a different part of world, where a different calamity has struck the society. The gameplay loop and mechanics are similar - story driven, small team, emphasis on the initial stealthy "trimming of the enemies' hedge", to finish the encounter with a strong coda of an ambush and mop up of the remaining baddies. I don't mind these mechanics - it might not be to everybody's taste, mi
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