
A turn-based collectible card game set in the Bloons universe.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spanish (LatAm) | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Can you believe it guys, bloons card storm, just a day away, bloons card storm's release is in a day! woohoo! I am so happy about this Information _ _ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Tldr; Even if I bought every card in the game, I'd run into the issue of no one else having cards, repetitively playing against basically the same deck. It's somewhat fun, seems to have had potential before monetization. The basic game mechanics themselves are very fun. Nearly everything built around it is not. The issues are: Deck Size being 40, Aggro cards, Map Veto System, no Heroes cards, and slow progression. 1.Deck Size: My biggest issue is the deck size being 40, it should be 30. I've played a few hundred matches, and I've not had a game reach below 11 cards anyway. It makes you brick an opening hand harsher and more often since you can only have 3 copies of each card, especially when you want an early game board clear against aggro. What further confuses me why the deck size isn't 30, is that there are only like ~45 default cards given to new players. So, most people on the ladd
I was able to get to play during the beta playtest a bit ago. I thought the game was a lot of fun, but when they said you would not keep any progression you had from the playtest i was worried about what the progression would look like when the game actually came out. I never could have imagined how bad it would be, this is way way WAY worse then I though. I understand that you would have more cards to start out in a playtest because the point was to test the game, but the problem was they obviously did not test the progression. It might be the worst I have ever seen, and in today's day and age that is saying something. I'm going to be comparing a lot to the playtest, but there you had like all the cards. I understand not wanting people to have everything right off the bat but you start with almost nothing. The very few cards you do start with are the most basic cards in the game. On i
I really like the game but i just wish people couldn't just leave the match when they are about to lose. I'm sure I've lost a few hundred exp from that because it doesn't give much exp on a match that wasn't fully completed. I even get more exp on losses sometimes.
As many others have said, this COULD be a great game, if it were monetized differently. It's a clever evolution from other card battlers that addresses many of their issues, an elegant adaptation of the Bloons TD series into a new context, and a very charming burst of personality to add to all the familiar monkey towers and heroes. But, the thing is, Card Storm's incredibly stingy set of free starting cards (barely enough to play at all) and only two starter heroes (not ten, not five, two.) means everyone just trying out the game to see if they like it is playing two very slight variations of the exact same deck for their first month, and have to spend that time saving up and not buying packs if they want to play as the new character in the ad... who, like the others, won't even have her class cards without more grinding. How are you supposed to get hooked enough to want to? You've got
i think i speak for everyone when i say this game is great and has tons of potential and I'm never playing it again
Create a lobby — we automatically spin up a dedicated Discord voice channel for your squad!
Structured threads, verified dev answers and player expertise without chat noise


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Balatro is a deck-building roguelite in which players construct poker hands to earn chips and overcome enemy blinds. The game features mechanics for enhancing a deck of playing cards, purchasing Jokers that modify hand effects, and discovering synergies to progress through increasingly challenging encounters.


An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome.


Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.


XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.


Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?


The iconic roguelike deckbuilder returns! Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2 - featuring new characters, cards, events, alternate acts, and more!


Dota 2 is a multiplayer online battle arena video game and the stand-alone sequel to the Defense of the Ancients (DotA) mod. With regular updates that ensure a constant evolution of gameplay, features, and heroes, Dota 2 has taken on a life of its own.


An online co-op horror game with up to 6 players. Locate valuable, fully physics-based objects and handle them with care as you retrieve and extract to satisfy your creator's desires.


Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Discover and explore a massive procedurally generated and biome-rich world with countless resources and threats. Whether you stick to the surface world, go spelunking in the caves, dive deeper into the Ancient Archive, or set sail for the Lunar islands, it will be a long time before you run out of things to do.