
The Eternal Castle: Remastered is a remake of the original "Eternal Castle" from 1987, with additional game mechanics, sophisticated sound design, polished 2-bit CGA animated graphics, and modernized game design. Numerous outlets have questioned the title's "lost game" backstory as almost no corroborating accounts have been found to verify the title's development backstory.
[message:start]YEAR 2XXX - BEFORE THE FALL OF THE CYBER-NET SOCIETY EXTRA TERRESTRIAL HUMAN COLONIZATION UNITS WERE ABLE TO CONSTRUCT PARALLEL SURVIVAL FACILITIES AROUND THEIR ROOT PLANET IN ORDER TO REESTABLISH A SELF SUFFICIENT ECOSYSTEM IN SPACE THE PROCEDURE WAS DISCONTINUED BY NUMEROUS TERRORIST ATTACKS TO THE MAIN CORE SERVERS AFTER COUNTLESS GLOBAL WARS ALL SYSTEMS GOT SHUT DOWN AND THE PROCEDURE WAS NEVER AGAIN RESUMED POLLUTED WATERS CLIMATE CHANGE RADIOACTIVE WARFARE AND ABSENCE OF RESOURCES CAUSED THE MAJORITY OF THE REMAINING HUMANS TO DECEASE THE LAST COLONIZATION UNITS IN SPACE WERE ABLE TO SURVIVE FOR SEVERAL YEARS BEFORE EXTINGUISHING MOST OF THE REMAINING RESOURCES NEEDED FOR SURVIVAL SCAVENGER UNITS WERE SENT BACK TO EARTH TO GATHER MATERIALS IN ORDER TO RESTORE THE SELF-SUFFICIENT ECOSYSTEM FACILITIES AND CONTINUE THE EXTRATERRESTRIAL COLONIZATION PROCEDURE ONE OF THE UNITS WAS SENT BACK TO EARTH BUT THE UNIT NEVER RETURNED IT'S BEEN TOO LONG SINCE THE LAST TIME I WAS IN TOUCH WITH HER I KNOW SHE IS IN DANGER AND I KNOW SHE NEEDS MY HELP GOING BACK THERE BY MY OWN IS A SUICIDE MISSION BUT I HAVE NO CHOICE LEFT EITHER I GO, OR SHE DIES[message:end]


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The Eternal Castle is a tribute to the cinematic platformers from the past, such as Prince of Persia or Another World . This genre does not get a lot of representation these days, so I want to support developers that make games for a limited audience. Let's be honest, this game is made for people with nostalgia for those clunky platformers. I really enjoy the gameplay because it's very faithful, and any subjective criticism that I have does not take away anything from its artistry (which is something really special). As far as I know, the original game that is being remastered was "lost", but I do know that this remaster imitates animation cycle from Prince of Persia . I wish the developers would give the credit for the sources of inspiration, instead of just claiming that it's a remaster of a classic masterpiece that nobody played. But let's make something very clear, this game combines
I've had a Steam account since 2004 ( I had Half-Life 2 pre-ordered and picked it up on launch day ) and this is the first time I've gone out of my way to write a review for a title, this is how much I love this game. Growing up in the late 80s / early 90s, one of my best friends had an IBM pc, and we'd spend hours playing CGA-style titles like Zak McKracken, Maniac Mansion, Prince of Persia, Commander Keen, and so forth. In 4th grade / the early-90s, I fell in love with Flashback on the Sega Genesis, to the point where I'd regularly carry a AA battery in my pocket as a "shield," and wrote Flashback fan-fiction. Anyways, I adore The Eternal Castle. Yes, it's somewhat short. Completing the main story took me about three hours, but finishing it unlocked a couple of new play options, and a new game + mode. Yes, the controls are a bit clunky, but I'm convinced it was an intentional design c
This is the sickest f*cking game I have ever played. I don't have anything useful or eloquent to say. That's it. Sick as hell.
An underrated gem, pretending to be a remake of a game that doesn't exist in a subgenre that's dead. Perfect? No. But a damn interesting and beautiful little title.
I really struggled with deciding whether to give The Eternal Castle a thumbs up or thumbs down, but ultimately settled on a thumbs down because despite going into the game wanting to love it and still appreciating it for its strengths, I still can't unconditionally recommend it due to some control issues, puzzling game design decisions, and notable bugs. Because of these issues there were several occasions when I was legitimately frustrated enough that I thought about putting the game down and not finishing it. That having been said, you may still end up enjoying yourself with The Eternal Castle or even loving it, so read on if you're interested in my conflicted evaluation of it. First off, props to the developer for nailing the CGA 16-color aesthetic common to 80's PC games. The retrofuturistic synth soundtrack and overall sound design are high points for the game as well. I don't thin
What a fun ride that was! Thank you, Leonard Menchiari, Daniele Vicinanzo and Giulio Perrone! What this really a remaster of is: Another Word, Flashback and Prince of Persia-style of games (a genre known conventionally as "cinematic platformer"), with graphics from Blade Warrior - although this last one could easily be a coincidence. Modern features are mostly there for replayability; they're non-intrusive and do not comprise core gameplay: NG+, 2 playable characters, hidden upgrades, speedrunning-conscious shortcuts, and multiple endings. However, what makes this game special - is its unmistakable cinematic platformer stuff: fluid 2D-animations, inspired environments, movie-like video- and gameplay sequences, tough jumps, deathtraps, short bursts of intense combat... and deaths. Lots and lots of fall-, spike-, timing- and enemy-induced player deaths :) Although checkpoints are plent
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