
BOXING SCHOOL! Take control of a boxing gym in the 80s. You’ll hire the boxers, teach them to fight and climb the ranks. New management game made by the developers of Gladiator School.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Not for me, a repetetive and limited mobile clicker type game with very little depth and a lot of grind. The wait for a great boxing manager game goes on I'm afraid.
Boxing School is what it says it is in the description and it delivers. Now, don't expect it to be a super detailed finicky boxing manager simulator. It's not. You get yourself a promising boxer with as many stars as possible (max of 5) and train his abilities. Put him on a training equipment, wait till the stamina is down, send him home, end day. Repeat. In between you can send him to fights. There are 3 competiion levels from amateur to pro. In every level you have to fight end boss and win to get to the next competion level. The more fights you win, the more money you get. The fights itself can only be influenced in corner talks. Where you besically define if the boxer is aggressive, defensive, should hit the body or the head. Invest the money into equipment, staff (that level up the boxer faster in one trait) or in promoting fights so you get better ticket sales. After every fight
Lazy, unfinished, unmitigated tripe. One of the worst games I have "played" in a couple years. Pros: It doesn't crash Cons: Brutally bad UI Unfinished features Features with zero effect Senseless "mechanics" Boxing game where Defense is useless Dev doesn't seem to have ever played a fighting game of any merit. Dev has zero responses in ttheir forums. AVOID even if it is on sale for a nickel!
Overview Boxing School is a management sim with between-round decisions being single turn-based and boxing matches conducted in real time. The player trains up the boxer they have (and likely puts the boxer on the market after they're trained up to their potential) and tries to earn enough money to improve the gym and get more staff to work for the player (or even work with boxers) and hope to flip the difficulty curve all the while trying to train a boxer who will go on to win the world heavyweight championship. Graphics and Sound The graphics are all cartoonish and aesthetically pleasing to the player. The boxing matches themselves are equally cartoonish due to such silly instances like boxers being punched and seen flying through the air. https://steamcommunity.com/sharedfiles/filedetails/?id=1634374094 The sounds are all basic and nothing exciting, although the music is alright.
So after playing this little game for so many hours, I think I've long ago already seen everything that this game has to offer and the three best words to describe this would be repetitive, grindy and unfinished. Defending at all in this game just seems to be completely pointless. There's no actual AI for the fights, boxers just randomly do things - even if they make zero sense to do - with your commands only really altering the chances of certain things happening. And this is why ordering them to defend is useless, your boxer is going to defend when the enemy is out of breath and can't attack or will defend the wrong spot or even if they do defend the correct spot, some punches are unblockable anyway. Even if by some miracle you do manage to block something, you haven't really achieved anything as blocking costs you stamina, which is also the case even if you don't actually block anyth
This is an unpolished game that is nevertheless entertaining for me. The lack of polish is most apparent in the UI and the sense of missing gameplay elements. However, the fundamentals are there, the game is stable, and the graphics and sound support the retro feel of the game well. I hope the developers stick with this game to smooth out the flow of the UI and add the missing gameplay features. But as it is now, I feel I've gotten my money's worth. One additional note: If you have little patience for grinding, this isn't the game for you. The grinding elements could be made more tolerable with an improved UI and additional gameplay or adjustments to the early pacing of the game. But be aware that as the game stands, you will have a stretch of repetitive gameplay in the early to mid levels of the game. As the mid game moves to late game, there's enough additional elements of gameplay
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