
Outlanders is a charming town-builder simulation game that lets you play as the leader of a group of regular people building a town together. Some want to survive, while others want to build amazing things. It’s up to you to guide them towards their goal. Take control of the will of a town leader and balance your resources carefully to lead the town to prosperity. Every choice you make directly affects the progress of your town and has an impact on the happiness of your followers.
Outlanders are individuals. Simple folk with hopes, dreams, and desires. You cannot control them directly. Instead, you place buildings, manage resources and declare the number of work spots in each building, then watch the Outlanders themselves decide who takes which job, which house they inhabit, and which building to build. You can nudge them in the right direction by prioritizing certain tasks, or by passing Decrees, which bend the rules of the game to allow things like longer work hours and tighter resource consumption. But beware… these often come at the expense of your follower’s happiness, so use them wisely.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I downloaded this on my iPad a while ago and wasn't really enthusiastic about this game, but I am glad I gave it a shot on PC. It seems to play more comfortably, at least for me, with a mouse. I suppose I assumed it would be more "mobile-y" than it is, but after going through a few levels I found that I really appreciated the way it plays. Outlanders is a kind of colony sim puzzle game. It is basically what Banished would be if it was a lot simpler, had some goals and more charm. The fact that the game is broken up into digestible levels, ends up making it a lot more playable for me, because you are always faced with a new challenge, and once you accomplish the task you move on to the next level instead of trying to figure out what you want to do next. The game is fairly polished and focuses in on the fun parts of the colony sim experience. Well worth the $15, in my opinion. The first
Charming art style and a good, solid gameplay foundation. But there's currently a few minor gameplay issues which disproportionately undermine the fun. Planning your town and prioritising jobs are the main mechanics at the moment, which are both pretty fun and engaging. It's satisfying to see your little blobs go rushing about their tasks, steadily growing the town. The interface looks lovely, and mostly works well. But there's a few cases where it's tedious to implement the changes you want. For example, when building roads, you can't chain sections together - you have to manually draw one line, then hit ok, then manually draw the next, etc. It would also be nice if you could place buildings on top of other structures which have been marked for recycling. Also if you could prioritise vacant jobs - sometimes you just urgently want 1 villager to start mining, but currently you have to re
It's definitely a "solve the build order" kind of game, which would be fine, but the game does not respect your time with missions being practically "solved" in 15 minutes but you must still wait for the exact win conditions to trigger for an hour on fast forwards (which is WAY TO SLOW). Meanwhile, each in-game day lasts like one minute, but the SAME MUSIC RESTARTS EACH DAY. This is how I imagine limbo is like. Maybe it gets better in later scenarios and I would love to try one of them to skip the "easy" levels but alas, they are locked. My wife gifted me this game because I like to play a builder game sometimes (e.g. Banished, Stronghold, Manor Lords) but I just can't stand this game, and now she's sad that I didn't like it, and that's your fault, devs! And I even like the boring games sometimes, e.g. Star Trucker! And I can't even refund this one since I wanted to give this game a cha
I found the game too rigid with only 1 solution for most problems. The campaign design felt a bit frustrating since there's little room for creativity.
A really fun and engaging game, but for the base price I expected to get more hours out of it without having to continuously dish out $$$ for new DLC.
Big yes, this is a cute and chill game with really great design in all aspects imo. Can already tell that a lot of talent and care went into it.
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