
A randomly-generated adventure game about magical coins. You play as a lootmancer, who can unlock the hidden power inside of coins and use them in magical duels. The loots you take from chests and enemies also become your next moves, so plan carefully!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
EDIT: I got super tired of reading so many complaints of people saying that the game is too hard and confusing, so I wrote a guide for beginners. This should clear up any questions you might have about the game, and if you still don't like it afterwards, then I guess it isn't for you. This review is also specifically focused on the base game and does not include any info on the DLC expansion. Also, this was Slay the Spire before Slay the Spire. --- This is a near-perfect lovechild of tabletop board games and roguelikes. Coin Crypt is a procedurally-generated roguelike adventure game. What makes this game unique is its deckbuilding mechanics and deep, strategic gameplay. You play as a lootmancer, one of 20 characters who hunt for treasure in the mysterious "Coin Crypts". The coins found within treasure chests are used for both battling and bartering, but once they're used they're gone
Imagine a card game. You have to use your cards to do anything. There are attack cards, defense cards, heal cards, steal cards, and all kinds of trick cards. If you run out of cards, you lose. The same applies to your enemies. You get cards from chests and enemies. Enemies only drop the cards they have remaining when beaten, so you're encouraged to defeat them or steal their cards rather than let them run out. There is no currency. Every card has a monetary value and in order to buy things or donate to gods, you must barter with your cards. Every character uses cards in different and unique ways. Everything in this game revolves around cards. Now imagine instead of cards, it's coins. That's Coin Crypt.
Coin Crypt, currently in Early Access, is a top-down roguelite in which you brave a randomly generated dungeon in search of coins. Each coin is assigned a traditional currency value but also doubles as a separate item in your inventory used to attack, defend or heal, as well as to cause or cure status effects. Dozens of unique coin types exist within the game. Dungeon design is basic and not much makes one room or floor stand out from another, aside from the occasional environment change. You’ll find most of what you’d expect while exploring: shopkeepers who will trade upgrades for coins; secret rooms; random elements like coin hungry cat pillars (not to be confused with caterpillars); enemies ranging from skeletons to bandits to grannies; and chests which contain coins, keys or upgrades. Enemies will chase you if you venture too close and, once you come into contact, you’ll be taken to
This is a fun Adventure / Dungeon game where you travel through randomly generated levels to collect coins from looting chests or defeating monsters. Each coin offers a different ability in battle. One coin can be activated to attack, defend, cast poison, cast steal, cast slow or speed and many others. You can even stack up different coins for combination attacks. This game is very tricky in that you have to be careful not to use or lose all of your coins or it's Game Over and there is no continue. You will have to start right back from the beginning. But it's not all in vain as all the coins you collect earn you cash to spend towards new character unlockables. Each with different stats and powers to help you. You will also be able to unlock new and upgraded coins and new monsters that appear throughout the game. An online leaderboard is available to compare your progress with other St
I love this game! I can't believe nobody has thought of this coin mechanic before -- I love that there's this perfect tension between spending coins, using them, and hoarding them. I love the card-game and deck-building mechanics, and the surprisingly large and deep variety in the characters. Seriously, check this out. And don't let graphics or anything hold you back. This is also the perfect game for stupid grown-ups like me. You can play it in short bursts, you can put it down safely to deal with the baby, and even if you die horribly you can still bank some long-term progress by cashing in your coins to unlock a new character.
Best review would be a lengthy description, imo. Coin Crypt is roguelike top-down RPG w/ real-time card-based combat, and an on-map encounter system for enemies (touching an enemy in the "overworld" triggers combat). The way the card game system is done is far different from anything else I've ever come across. I suppose it would make the most sense to start by explaining how the real-time part works. When you play a card, your character removes it from your hand, and starts to cast it, during which time you cannot do anything else. Casting basically presents as a windup timer showing how long that particular played card needs until it is put into effect. When it comes down to it, casting is what really ties the combat together, and makes the real-time part viable. Cards cast quick enough to keep the feeling of real-time –combat feels like a continuous string of actions–, but also slo
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