
A village in peril. A samurai reanimated. An Oni advancing. Fight an army of undead warriors and Japanese monsters as a human, a Kodama, and a cat in this 2D stop-motion action adventure.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm sorry for how harsh I'm about to be, but this game is awful when I thought it would be great. The presentation IS great and inspired. I love the stop motion animation. The grotesque imagery is brutal and gory. That just doesn't make a good game and honestly the presentation is part of the problem. Why is there so much ♥♥♥♥ in the foreground? It gets so bad in the terrible cemetery level especially during the boss fight when your vision is almost entirely obscured by objects in the foreground. Then there's moments when you're not even sure if an object is in your way or in the background until you run into it. This is especially egregious during the frustrating cat levels. I don't know who designed these levels, but the cat controls horribly. I don't know why he has a stamina limit when Takeshi doesn't. He's a cat. Takeshi is a grown man carrying weapons and armor. I don't understand.
Overall: 6.75/10 Story: Spirit of the Samurai wastes little time throwing you into the action as a Kitsune narrator recounts the tale of Takeshi, a legendary samurai whose village is suddenly attacked by Oni. The stakes are clear from the start; these demons destroy everything in their path, and Takeshi must rise to protect his home and neighbors. While the narrative isn’t groundbreaking, I found it to be a tight and straightforward story that serves its purpose well as a foundation, which effectively supports the gameplay and overall presentation. Additionally, the game’s mythological elements feel naturally integrated rather than forced, with notable entities like the Kitsune, Yama-Uba, Shuten-Doji, etc. having believable roles in the world. I appreciated how the story doesn’t overexplain its supernatural aspects, instead letting them unfold through the journey. That said, the openin
Another undercooked project. This one is very unique looking art stop motion surreal nightmare. It has great atmosphere and feel. Sadly the game is not even on alpha stage. So many bugs and combat feels very somewhat unfinished. Had to many bug breaking scenarios where I couldn’t surpass my progress because game just freezes and glitches out. It’s a shame another one bites the dust by developers who thinks that releasing this stage of a product is ok
It really hurts to vote this as negative. Like, I want to love this game. Even with the mixed reviews the stop-motion art style remind me of some games I loved back in the day (like Neverhood and Skullmonkeys). And to the game's credit, it absolutely nails this aesthetic. And I do not agree with people's complaints about the combat. It is generally pretty fun, but can feel a little cheap from time to time. But the build-a-combo system is awesome, and it was fun experimenting with what you could do with it. Unfortunately, that's where the good things end. I feel like a large portion of the time, the game just simply did not register my inputs. Jumps and attacks just sometimes simply wouldn't come out. And with as precise as the platforming can be, this leads to very unfair deaths. On top of this, there are several times the game just expects you to make leaps of faith that, often time, w
Product refunded Tried to give this game the benefit of doubt and ignored the bad steam reviews chopping them off as people being whiney. I was wrong this game is garage. Aesthetically it looks nice, the combat is a bit clunky but i could of looked passes it until i ran into a terrible game breaking bug extremely early into the game where my characters’s main combos were Gone making him completely unable to react or attack. I figured ♥♥♥♥ ill close the game boot it up again. Nope apparently if you some bow trigger this bug and hit one of the shrines to save them game you essentially soft lock your character entirely. I tried killing him, resetting combos to default. Nothing worked. Apparently after doing research this game is plagued with soft locking bugs glare i was glad steam despite having 2 hours of gameplay mostly trying to fix the game. Steam game me my money back. Thank you dad
i really wanted to like this game. i bear myself to be not bothered with the rough edges. The art and visual are nice, the combat wasn't bad. but so many game breaking bugs that super frustrating in early game. after cutscenes post first fighting training, Takeshi just stuck can't walk go anywhere. After jumping and rolling it just slide like roller skating, this is reproducible even with new save file. Sometimes you can't just enter the well to meet Anako even when you have already get the key. On sale? nah. Save your time. The troubles isn't worth it
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