
Vaporum: Lockdown, a prequel to Vaporum, is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Follow the story of Lisa Teller, a scientist struggling to survive disastrous events that happened in the tower of Arx Vaporum.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I believe in the Devs and enjoyed the first one a lot, so I will support their next game... but I think I’m done with this game. Ultimately this is not a game about exploration or combat, this is a game about grid based puzzles where every trap is a one hit kill. This is a game where virtually every room is a puzzle that will be solved by one of the following techniques: moving blocks, rotating blocks, flipping switches, or moving quickly. And you know, I have some degree of tolerance for this – I loved Grimrock 1 & 2; I enjoyed Vaporum for that matter – but this is where I have to draw the line. There are so many puzzles that this doesn’t even feel like an RPG to me, I don’t want even want to explore anymore because I’ll just have to deal with more puzzles composed of 1 hit death traps. And let me opine on the pretension of this – there are no healing spells (beyond a vamp spell), a
Just finished the game, but I left a good chunk of the optional stuff. It's really good. It's relatively close to Grimrock in its gameplay, except you have the ability to toggle pause mode so the game only move when you do (or when you press a specific key). Looks like a mechanic that would only make the combat trivialy easy? It's not, since the enemy behavior and the encounters has been balanced around it. That aside, all you expect in such a game is there : sprawling maps, puzzles, secret doors, perk system on level up, loot, and so on and so forth.
Overview Vaporum: Lockdown is a real-time dungeon crawler. It’s the second game in the series and acts as a prequel to the first Vaporum. As Ellie Teller, players are brought back to Arx Vaporum back, when everything starts to go wrong. As a subsequent release, Vaporum: Lockdown doesn’t bring breakthroughs to the formula. What it shows is the developer’s mastery over their existing mechanics. It takes many elements from the original game and polishes them further. Gameplay Vaporum: Lockdown’s gameplay is fun, challenging, and rewarding. Many elements from combat, puzzles, and unearthing its many secrets come together in unison into a tight experience. In the next section, I will explain in detail how each gear work that makes this game tick. Dynamic Combat Ellie can equip several different types of weapons and their combinations. Each weapon types have their own strengths and weakn
Excellent dungeon crawler, if you enjoy Dungeon Master-style games like Grimrock, chances are you will love this. Only a slight evolution over the origianl Vaporum (which was already good), this offers more of everything, while keeping the formula intact. Difficulty has increased a bit, but it still strikes a good balance between combat and puzzles. 9/10
TLDR; I would recommend. As someone who has completed Eye of The Beholder (1990s), World of Xeen(Might and Magic IV+V), The Bards Tale IV, Might and Magic X and the original Vaporum (which I highly recommend!!!!) I can recommend Vaporum Lockdown. If you are looking for a dungeon crawler game fix, I would HIGHLY recommend the first one and Lockdown second. In my opinion, Lockdown feels like it has way too much puzzle rooms that are not themed after the floor you are trying to clear. Feels like someone created an X amount of Puzzle Rooms and randomly sprinkle them in the different floors. Looking at you Water Treatment Plant floor and Power Plant floor. Which build can you make to run Lockdown? At the start of the game, you will need to choose a "Rig", which will give you bonuses to stats to a build you are trying to aim. Like casting spells (the build I used to complete the game) then
This is a very tepid Not Recommended. I think it's probably still worth getting for cheap on a big sale, if you enjoyed the original Vaporum. However, be aware that despite initial impressions, the two games are very different. - The ratio of puzzles to combat has been completely reversed. Vaporum probably had 2-3 enemy encounters between puzzles. Lockdown often has stretches of puzzle gauntlets. Lockdown's puzzles are also almost all longer and/or harder than Vaporum's, For reference, one of Vaporum's most cerebral puzzle involved a room of pressure plates the player must plan a route through, activating each plate precisely once, and ending in front of the exit door for an optional reward. Lockdown also has this puzzle, but with an added layer of complexity (energy projectiles the player must block as they follow the path). This puzzle is a relative breeze compared to many of the othe
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