
Goetia is a point-and-click adventure game – and, as in any adventure game, you’ll be seeking out clues, finding objects, and figuring out how to use or combine them in order to progress through the different areas, puzzles and encounters. However, there is one major difference compared to other adventure games that you might be used to. In Goetia, you play the part of Abigail, the ghost of a young lady. And as a ghost, you can walk through walls and fly through ceilings, you can explore everywhere as you see fit. But… to manipulate objects, you’ll have to possess them, just like a real poltergeist would. And once you possess an object, you can’t pass through walls anymore.
The ruins of any village are the silent testament to its final moments. The ruins of Oakmarsh are no different. Their telling silence, the dust blanketing what was once a quiet village near Coventry. If you walk among the ruins you can easily imagine what it was like. The small black dots of the Luftwaffe getting bigger by the minute. The whistling of the dive bombers approaching on that fateful day of February 1941. And if you touch the charred wood, you can even hear the warning calls and the waves of panic resonating through time. And then again, maybe you’ll hear nothing at all. Maybe you’ll only feel the weight of the silence, broken only by the wind in the branches of old trees. Maybe you’ll only feel the weight of this unanswered question: could that fateful attack explain what happened here? Is it enough to explain why the whole population fled the village? That’s when you look beyond the village limits, when you look up and see its shape: Blackwood Manor. Behind its gates, the silence of Oakmarsh takes on a different taste. Icy, metallic, faint, swollen with secrets that won’t stand still. Blackwood. The name of a manor and the family that lived within. A perverted and mad lineage, a clan whose final members devoted their life to mysticism and fanatical experiments. I am Abigail. Abigail Blackwood. Recently risen from the grave, I know nothing about the last 40 years of my family’s history... But obviously somebody is keen on seeing me lift the veil on what happened in Oakmarsh - to what led to the downfall of Blackwood Manor. And it seems like I have no choice in the matter…




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Francese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Wow! What an elegant game! Thoughtful (sometimes very difficult) puzzles and set in an intricately drawn world. It's the best game-playing I've had in a long time. On the plus side, the story is tantalizing. As you find objects, clues, story lines, you just get pulled more and more into the game. The story does not have much interaction with other characters but that, in a way, is preferable. It lets you work at your own speed and explore the many facets of the scenes while you piece together the bits of knowledge and things you uncover. You never know what item may be helpful so you really get a chance to thoroughly inspect the fantastically rendered artwork of the game. For me, it had some negatives, too. It's a dark story in a dark setting. I'm not a person drawn to death/dying/dark/sad games as I don’t think death should be fodder for entertainment. No, I’m not a squeaky-clean me
I gives this a very CONDITIONAL recommendation. I'd say for most people, this game is a "NO" -- and I don't mean that in some sort of elitist way. If you like exploring desolate worlds and collecting fragments of information that could be important to overcome random obstacles, you may want to consider this. This is a VERY slow paced game. It's a Myst like game, but moreso Riven than Myst (basically, a LOT less obvious as to what you need to do to progress). Premise: You start as a spirit with amnesia, and after a demon raven taunts you with some cryptic messages, you need to unravel what happened. You explore a derelict manor where your family used to live on the outskirts of an abandoned town with a dark forest in your backyard. As already stated, there are links to the supernatural (demonology and alchemy), but this isn't a game about magic. Also, this game is labelled as "horror",
An excellently written, beautiful puzzle game. Very engaging. Shockingly long, especially if you try to go it without looking up puzzle solutions. As both a pro and a con, it's HARD. I don't expect that many people will be able to beat it without frequent walkthrough use, which is a shame. It's hard to say it's outright unfair. Puzzle solutions are usually near the puzzles. But some of the puzzles are just brutal, and I'm not convinced yet that all are strictly logical. Most are. But a few either are not, or left a hint buried somewhere where I did not find it. Some puzzles are hidden in places where you're unlikely to realize there even WAS a puzzle. Unfortunately, most of those are absolutely essential to making progress in ways that are not always obvious. Still though, this game was a lot of fun. Debating puzzle fairness and/or logic aside, it was a blast, which is the most importa
I am a big puzzle/adventure fan and have successfully completed many complicated puzzle games, seldom relying on hints or walkthroughs. I started out really, really liking this game. Great concept, artwork, story, soundtrack and atmosphere. I like "horror" games that aren't gory. At first, the "clues" actually lead you to the next clue, and the next. I would say until you (slight spoiler) banish the first demon it's lots of fun. Then, shortly thereafter, things get much more complicated and, all of a sudden, you start getting stuck on almost every "puzzle". I found myself resorting to a walkthrough which I really, really hate to do. I played some more but it got so there was absolutely no logic to solving the puzzles and there was more and more reliance on the walkthrough. I finally decided to just stop playing the game because of the no-logic puzzles. I want to feel like I'm playi
Goetia is a rather obnoxious game for me. How so? Well, here we go: I have planned on playing this game ever since I saw it on the GOG list, but wanted to get it on Steam instead as almost all my games are here. So, I got it during this year's Christmas sale. I am not happy with my purchase, because what could have gone wrong with this game - went wrong. Technical issues encountered: 1. The game serves me with a full 3-course meal of unexpected game-breaking issues. After wasting about an hour trying to solve a seemingly obvious item-based puzzle, my desperate self went into the forums to see the walkthrough. Mind you; I don't really use walkthroughs unless it's really, really obviously messed-up. I found out that there is a known technical glitch/bug which allows for a game-breaking item misplacement. Thankfully, another Steam community member had placed a step-by-step guide on how to f
So.... This game is tagged horror not because it's bloody (it's not) not because it's got jumpscares (it has none), but because the subject matter. (Demonology and setting) As for the game itself- Fuse Myst with a Metroidvania and you have what is basically this game. A deathly quiet peaceful little mansion and town to explore. With an ending that legit I did not see coming.
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