The Talos Principle is a philosophical first-person puzzle game from Croteam, the creators of the legendary Serious Sam series, written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
As if awakening from a deep sleep, you find yourself in a strange, contradictory world of ancient ruins and advanced technology. Tasked by your creator with solving a series of increasingly complex puzzles, you must decide whether to have faith, or to ask the difficult questions: Who are you? What is your purpose And what are you going to do about it?




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
In today’s world of microtransactions, games releasing before they’re finished, glitch-ridden open world engines, and games that overall fail to live up to their artistic vision, sometimes there will come a game that’s so perfect that it’s hard to believe it even got made. The Talos Principle is a single-player puzzle game made with full triple-A production values, arguably leaving Portal 2 in the dust at what it does. I liken it to Dear Esther, but twenty times longer and filled with actual gameplay, while keeping the beauty of the world and the philosophical overtones intact. The game consists of walking through majestic-looking outdoor areas to find closed-off puzzle areas, then solving puzzles using only a small handful of simple and easy-to-understand machines. The puzzles themselves are eloquent and very well-tested. There are over a hundred of them in all, but each puzzle introd
Philosophy, A.I and the downfall of the human race. Would totally question my existence, the nature of reality and my place in the universe again. 10/10. It's a puzzle game a bit like Portal, you use lasers and angles to power up doors and shutdown force fields to gather tetris like puzzle pieces while a over inflated ego (voice in the sky) thing talks to you like you're a child. It feels a bit like a university students project got out of control, sometimes it looks like it was rushed together and levels feel like development just stopped, but it didn't, it is all intentional.
If Animus would have ever spent a night of passion with GlaDOS, then this would be their child :) Influenced by Portal series and early Assassin's Creed games, among others, this game is a mind-blowing combination of puzzle-solving tasks with a story which builds a philosophical bridge between religion and science in a way that can only be called a stroke of genius. I can't say that Talos Principle is better than Portal. It's beyond Portal. It takes Portal's approach to first person environmental puzzle solving and, standing on its shoulders, reaches higher, offering you much more sophisticated puzzles of various kinds that sometimes have several layers and sometimes even inter-operate. The reality you are operating in is filled with messages and secrets, not unlike the world of Animus from Assassin's Creed, telling you a story and fuelling your brain. And just like in AC, you get some
HIGHEST RECOMMENDATION! "The Talos Principle" is one of the most enjoyable and rewarding gaming experiences I've EVER had and I've been playing video games since the Atari 2600 days. There is a reason why "The Talos Principle" is a hit among critics and the player reviews are "Overwhelmingly Positve." For me this is a new classic. A game that catches lightning in a bottle. One of those games that scratches an itch I didn't even know I had. NOTE: If you think you might get this game, I'd recommend against watching video and looking at player screenshots. They are both highly likely to contain spoilers and inadvertent puzzle hints, both minor and major. I only played the demo going into the full game and I feel the experience was better for it. This is a first person, sci-fi themed puzzler in which the player, an artificial intelligence, is left to complete puzzles by using a series of
A first/third-person puzzle game with beautifully themed environments and captivating original soundtrack. You solve world puzzles to collect Sigils (Tetris pieces, essentially), and you use those collected Sigils in Sigil puzzle locks (which unlock doors or new puzzle mechanics.) To solve a lock you must arrange the Sigils in a preset rectangular pattern. Along with Sigils there are collectable stars which are used to unlock more difficult content. The stars themselves are often fairly difficult to collect, but are very satisfying. The game plays at your own pace, as puzzles are solved with theory and execution as opposed to timing and platforming. Due to the design of puzzles being self-contained experiences, you can play casually, only completing a few puzzles during a session without worrying about losing progress and having to redo a bunch of them. You can't manually save in the
Glorious 9/10, A MUST BUY! Potentially long review ahead: When it comes to FPS puzzle games, people usually point Portal as the definitive game of the genre. With all respect, I can conclude that The Talos Principle walks one step higher and I dare to say: completely blows out Valve's game out of the water. You probably never heard of this game, and to my original surpise, it is made by Croteam, famous for their legendary Serious Sam franchise. Who knew they also created one of the best puzzle games ever? Before starting, let me tell you the only thing I knew about this game was that it was a 'philosophical FPS puzzle' and such works usually come out too pretentious, corny and as people jokingly love to say: "2deep4me". What I immediately spotted was something that has the potential to leave a deep mark in anyone for years ahead. Underrated, but carefully touched piece of perfection. W
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