
A ragtag squad of robot rejects is hired by the SAXON corporation and given one last shot at profitable glory (and avoiding the scrap heap). They are the New Atlas Hazard Crew, a ramshackle squad of exterminators sent to uncover the mysteries behind a planet-wide fungal catastrophe.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
At the start the game isn't anything special. Some guns, missions and few rather boring enemies that just charge you. But if you give it time to open up a bit (for me it was about 2 - 2.5h) it clicks. First the fights get more chaotic, there is more and bigger enemies. That allows you to discover first thing that makes the game special - the enemy organism. And it feels like an organism, there are different enemy types, but those are not important actually. The important things are: how armored the enemy is and what weapons are around.You can shoot off weapons from enemies, but then another enemy WILL pick it up (though you can destroy the weapon too). Which means you are not so much killing enemies, rather you fight this rolling, churning amalgam of weapons, limbs and armor - it really feels like a living thing. Not smart, mind you, but living. Then you actually get invested in we
Very, very, very good. Chop randy pitchford up in a giant blender.
I love this game but PLEASE Pigeons, let me disable screen shake and UI distortion/bloom my eyes hurt.
Risk of Rain + Deep Rock Galactic with Borderlands movement done in the best way possible. This game is amazing! The music, art, and gameplay are fantastic and not enough praise could be thrown this games way. 10/10
This game feels like playing Deep Rock + Roboquest + a pinch of Risk of Rain 2, but you're tripping on mushrooms while doing it.
It's...okay. This has been a challenging review to write because it is so apparent that the developers behind this game legitimately care and enjoy what they're doing, and I don't want to be needlessly harsh. The first 5, 10 hours were a lot of fun, the progression was solid, the enemies were interesting, playing build tetris was great, this game has so much style and character it oozes from the menus! I love it! It basically felt like I was on a nostalgia trip through a long lost childhood favorite. Then the grind became atrocious. Then I started feeling the weird momentum clamps on the movement. Then I started dying to those *stupid* missile barrages. And like any good nostalgia trip, I realized why I quit playing. This game exists in a weird superstate. It wants you to go fast but it has harsh momentum clamps that stop you. It wants you to do wild and wacky things with your guns but
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Fast! you must find some resources to survive! explore the towns, kill some zombies, "steal" cars, food, weapons and gear, collect wood, make your own base, build your farm and keep an eye open! Because zombies aren't the biggest problem here, there's some snipers waiting for you in this perfect combination of The forest, Minecraft and DayZ! Find your weapons! Because THEY ARE COMING!


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