Star of Providence is a consolidated version of Monolith that integrates the DLC, Relics of the Past, into the base game. Star of Providence is a top down action shooter with procedurally generated elements. Explore a progression of floors as you make your way into the depths of the facility, encountering increasingly deadly enemies, fantastic weapons, upgrades, choices and revelations as you venture deeper towards a great and calamitous power.




Dati tecnici aggregati da Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Portuguese (Brazil) | |||
| Simplified Chinese |
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Deep within a secure underground facility, a sudden containment breach allows many of the secured anomalies to escape from their chambers. Assist the Foundation in re-securing the facility, help the Insurgency in their goal to capture it, or wreak havoc as an SCP in a frantic bid to escape.
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If I ever met one of the devs I'd buy them a beer for making a great twin stick bullet hell roguelike. Then after one sip I'd slap it out of their hands. "That's for the troll rooms." Also, the music is amazing. It gets stuck in my head every time I play.
Based off the trailer I didn't think I'd like Star of Providence, but I gave it a shot and now I have 900 hours played and am a wiki contributor and beta tester. It's ok I guess.
I cannot recommend Star of Providence enough. It has an amazing gameplay loop, a true hard mode that's not just a lazy increase in health and damage to the enemies, and so much replayability it makes it hard to go back playing other roguelites. It certainly also has some of the most amazing bosses i've ever seen in any game, each challenge you'll undertake will be incredible to achieve. Don't spoil yourself, jump into the facility. You'll see how deep it goes.
From the first moment I saw Star of Providence, it called out to me. Perhaps it was the power eternal, pulling me closer before I even knew what it was? Now over 500 Hours later, I can say Star of Providence has truly become one of my all-time favorite games. There is so much to love: the gameplay (difficult but fun to practice and watch oneself improve), the enemies (the bestiary is a treasure #crawlerkingdomisreal), the music (moving, uplifting, intense, unique), and the story (the lore is RAD). I've started playing the massive content update, Into Oblivion. It's incredible! Team D-13 do not disappoint. I'm looking forward to playing Star of Providence for a long time to come. A game like this will stay with you forever.
embarrassed to admit that i probably never would have tried this game if dunkey wasnt promoting it hard for his new publishing venture (shmups/bullet hells arent usually my thing) but shee-oot this game is fun. good reminder to broaden my horizons and play games outside my comfort zone more, highly recommend this one. i think the room-by-room rouguelike structure with upgrades and shops and stuff really helps the pacing, my usual problem with shmups is exhaustion since theyre often just overwhelming level after overwhelming level with nothing in between but this is a very digestible bullet hell format for me.
when you see the big frog. you buy the game dog.
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