
Shady Knight is a first-person skill-driven melee action game centered around swift swordplay, acrobatic archery, and fluid platforming that seamlessly blends combat and parkour skills into a stylish dance of death full of creative chaos.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
if this game gets a multiplayer mode i will personally come kiss the developer on the mouth
Shady Knight is a game I _wish_ I made. It unapologetically leans into "finding the fun". It has an economy of design whereby every affordance of every game mechanic is well explored and polished. In other words, that crazy, over the top sequence of tricks you're thinking about doing? You can probably do it. I can't count the number of times I've had to catch my breath in this game. When time slowed down after my first bouncepad jump with the bow, I had to stop playing for a second because of how good it felt. If you love movement shooters, this is an obvious buy. If you loved Dark Messiah of Might and Magic, and played it multiple times because you were enjoying it so much, this is like a distilled version of that one's already excellent combat. If you are interested in game design, and want to see how much play you can create with only a few verbs, this is also for you. If you're a s
UPDATED TO REFLECT RECENT CHANGES Overall, i recommend the game. However there are MAJOR issues i feel that make the game *very* frustrating, as opposed to difficult. I'll delve into it all through various paragraphs below Firstly, i want to preface that this has been my most hyped game for a good year, and i was excited for it even before that. The demo was very fun, so my hype for this game was at an all time high. Sadly, in it's current state, i don't feel it's quite reached the levels i hoped it would, but the good news is that, if cptnsigh decides to look into my critiques, the issues i personally feel the game has can be remedied. The things i love about the game will be at the bottom, as i want my criticism to be the forefront of this, so that it can hopefully be addressed in some way I have made it through to the "Cold Blood" level as of writing this review, which for the unaw
grapple hooked off a chandelier and drop kicked a spider into a pile of barrels broke the barrel over a knights head, slidekicked him off a ledge, took his sword, then threw it three floors up into a tiny wooden pallet so I could trampouline off an archers head and use the sword as leverage to get to the end of the level, skipping several enemies along the way 10/10
Hey, please add workshop, endless mode and multiplayer, ok?
Possibly the greatest first person movement I have ever experienced <3 The amount of attention to small details is insane, it's suuuuper worth the price!!
Structured threads, verified dev answers and player expertise without chat noise


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