
Ancestors Legacy is a history-inspired, real-time strategy game influenced by historical events in the Middle Ages. The game combines resource management and base building with large-scale, squad-based battles across vast battlefields, all rendered in superb detail with Unreal Engine 4. Experience medieval bloodshed like never before thanks to the cinematic action camera that puts you right in the middle of the battle at the press of a button.
Take command of your army as you storm through medieval Europe in an extensive series of campaigns. Choosing one of the four available nations – Viking, Anglo-Saxon, German, or Slav – you will be tasked with more than just conquering, raiding, and pillaging enemy camps, villages, and towns. Only by utilizing the full range of available tactical options, taking strategic advantage of the environment, and managing your temporary bases and settlements will you emerge victorious.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
https://waywardstrategy.com/2020/02/28/ancestors-legacy-well-considered-brutality/ Before I’d ever played Ancestor’s Legacy, I’d heard it described as ‘medieval Company of Heroes’. I find this description to be a little inaccurate. There are some similarities, such as squad-based units and a wealth of active abilities including analogs for mine-laying, but it doesn’t really capture the whole flavor of the game. For me, Ancestor’s Legacy (my hands keep typing Ancestory and it’s absolutely murdering me) is the bastard child of Total War’s tactical battles and Company of Heroes. When it comes down to it, there’s a specific feeling involved in fighting in Total War. Giant squads stand in a blob and plink away at at each other, slowly winnowing down their numbers as specialists wreak havoc in specific areas of the battlefield. This is very different to how positional combat is in Company of
Please follow United Critics for quality reviews Ancestors Legacy Review Lots of destruction, revenge, and blood - you are going to experience in Ancestors Legacy as it comes with the traditional RTS (Real-time Strategy) gameplay, along with the day/night cycle. Usually, RTS games required strategic skills, and lots of knowledge about building structures, commanding troops, and dominating opposing forces, but you can’t win the epic fight without patience and tactics. The game lets you experience both Single-player and Multiplayer game types, as Single-player mode puts you against AI-controlled civilizations, while the multiplayer pits you against other players in bloody fights, only required tactics to win. Medieval-themed Setting and Traditional Wars The game takes place in the old-centuries environment, where four different civilizations are fighting against each other to take over
An RTS? In this time of day, in this state of the industry, localised entirely on Steam? You'd better believe it! ACTUAL REVIEW I played the beta for around 10 hours, so you can add that to my total playtime. Ancestors Legacy is an RTS in the same style as Company of Heroes. You control squads of men, each with their own strengths and weaknesses and use combined arms tactics to win the day. There are a total of four factions: Vikings, Anglo Saxons, Germans and Slavs. Though they use a similar set up wrt to buildings and structure, each of their units play different enough to make them unique. There's a fairly lengthy single player campaign, comprising of several smaller campaigns. There's a tutorial Viking campaign, a proper Viking campaign, two Anglo Saxon campaigns, a German and a Slav campaign. The design of the menu suggests that more campaigns will be forthcoming. Base buildin
As you can see on my profile...ive got 700+ hours into Company of Heroes 2. (COH2) I simply love these type of Capture/strategy games. That said, Ancestors Legacy (AL) perfectly sratches that itch. basicly you take over points on the map which you then reinforce eiher with infantry or structures and then you move on to the next point. (like a classic Capture the flag style) I don`t know what to say, the game feels decently balanced. You can really create a playstyle. The little combat that happends when units clash is just fantastic. I know nobody will read this review so imma just end it here. Recommend !! 9/10 PS> It does have a few bugs which crash your game. I just got kicked out of a 1+ hour skirmish and...yeah...that kinda pissed me off a little. Other than that, good game !
---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Addictive like heroin ☐ Very good ☑ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☑ Adults ☐ Average Solitare Players ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second life for grinding ---{Story}--- ☐ Story? ☑ Text or Audio floating aroun
Among many reviews I saw a bunch of "boring" staters. Well It changes person to person, tbf. For me the game is pretty fun with everything, and it gets updates consistently, along with the new DLC we have 5 factions now and diversity of the units and other stuff like maps etc... increased. Not to mention mo-cap kill animations and the cinematic view, according to me it's a brilliant idea to decide adding mo-cap and cinematic view to RTS such as in this game, they add immersion to the game indeed, and watching my men battling from sun to sun is not boring me. The game also has day'n night cycle which adds good tactical varieties to the game, also terrain; hiding, traps, weather... They add excessive varieties and aliveness, so that you can feel you're playing in a living world. Furthermore when it comes to the story-telling that comic-art styled story telling gets me for why? Because thei

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