
InSomnia is a dystopia with a dismal dieselpunk setting that takes place in a semi-deserted space metropolis. A real-time RPG, that focuses heavily on a non-linear plot in an open world, as well as on realistic combat mechanics.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
In A Nutshell 🔵 Pros + Well-depicted, original and varied sci-fi dystopian setting, very interesting to explore. + Considerable amount of lore and backstory to discover. + Good graphics and art direction quality. + Good replay-ability value with several build and class options. + Brutal, high-risk, surprisingly fun combat. + Well implemented crafting, scavenging, and survival mechanics. + Decent / Good soundtrack, depending on situations. 🔴 Cons - Mediocre quality of English translation. - Some balance problems with build types. - Above average amount of bugs. - Noticeable general lack of polishing and refinement. Insomnia The Ark (I:TA) has all the common elements of the ARPG genre at the core: fast-paced combat, stamina system, partially randomized loot, character progression with various skill trees and perks, and various weapon categories ranging from pistols to automatic hea
An absolutely incredible game. I would love to recommend this, but there are just too many problems with it. While the story is well written, the atmosphere is perfect, and the environments are detailed and unique, this game suffers from a series of poor game mechanics and design choices made by the developers. Let me get into it: 1.) Bugs: They weren't that noticeable for the majority of my playthrough, but the one's that were noticeable really broke the game. At certain points the game would randomly crash (mostly when trying to load a previous save point), or I wouldn't be able to select items in my inventory without scrolling to the top of my item list, selecting another item I didn't want to view, and then scrolling back down to the one I did. 2.) Travel: The game tries to give the player a sense of how big the space station is by spreading out different checkpoints and settlement
The good things first. This game, in particular the art style is so amazing. The setting and the idea behind the story is fantastic. I was really looking forward to playing this game. Now the downside. This game is unfinished as hell and a trainload of bugs and glitches. Well, there are dozens of little bugs like missing translations, item placeholders, missing stats, strange sounds, stuttering, drops in the framerate, graphical glitches and whatnot. But I honestly do not even care. I could easily look over all this. …if only the game was running. But it does not. There are enough severe bugs that even prevent you from completing whole quests. I had to give up a quest that I had already finished – including the Steam achievement – because I was trapped in a ♥♥♥♥♥♥♥ room. I finally deinstalled the game when the game idiotically reloaded the home base, deleting and resetting everything an
A great game rendered unplayable due to ubelievable oversights. Insomnia: The Ark is a great game with a very pleasing aesthetic and enjoyable gameplay. This is actually one of the more enyoyable games I've played in a long time which is why I'm sad I cannot reccomend it. Currently the game suffers from some fatal flaws that I can't understand how they could not be detected during internal testing, for example the fact that some of the skills don't work or that many melee weapons are improperly tagged and so are affected by the wrong skills or in the case of two handed weapons, none at all. skill points placed into One-Handed and Two-handed BOTH APPLY to one-handed weapons. Confirmed with: - Short sword - Typhers sword - Kirs Broadsword. - The Cutlass Two handed weapons get ZERO benefit from any points in the two handed skill. Confirmed with: - Old Sledgehammer - cleaver - The Evi
Much love for this game. Yes, there are bugs like fails in translation and some minor other things, but this is a massive undertaking for a team of 10 without any experience and is a game I feel proud to recommend. Insomnia: The Ark, sets you in a developed world, which feels both alienating and exotic. As you progress through the game, you become more enveloped with the different cultures, factions, beliefs and situations presented to you. This is something I feel had been missing from most modern RPGs, and something that I think is critical for good, if not great, storytelling. Too many games settle on tropes, even post-apoc games, but this one breaks the mold. The ambient soundtrack and the excentricity of it's world really brings home a fallout 2 vibe, that I would love to see a bit more of in Insomnia, because I love those societal refferences. Crafting system is well balanced
I love the game as this has the potential to become a classic, so it pains me to give it a negative review but at its current state I cannot recommend it. This game is awesome and a pile of ♥♥♥♥ at the same time! The concept is excellent, the world is awesome, the story is interesting and it has everything you expect from an old school RPG but at the same time it's riddled with bugs and poor design choices. I've encountered many during my 38hrs of game time but all were mostly annoyances (crashes, untranslated quests, losing the ability to right click in the inventory, getting stuck in the world, no maps for most areas, no item shorting & stacking in vendors, etc) or stupid design decisions that make no sense (why does it take so long to travel in the world map? why can I sell quest items? why do I have to manually type the amount when buying/selling - is it that difficult to set it au
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