
In this exploration-heavy 2D action game, use your demon sword to interfere with the past, create platforms, and shield yourself from danger to explore a dystopian cyberpunk world depicted in gorgeously animated pixel art.
In the year 20XX, cities were suddenly flooded with demons in the form of monsters and spirits that suddenly appeared in the city, sparking an all-out Demon War. Even now, more than 30 years later, demons still roam the streets and harm humans wherever they go.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Finished all bosses, incl. side quests and any other 'optional bosses in about 8.1 hours. I'll try to avoid any specific spoilers. If I'd have to give the game a grade I'd give it around a 7.9/10 I love Team Ladybug games for their gameplay, but I hate them for their amount (or lack thereof) of content, and the linearity. Blade Chimera is no exception. Gameplay: You get to shoot / slash / and 'magic' your way through the game. You'll unlock a skill tree which gives you some traversal options as well as new abilities. Although they can be fun to use, I felt like there's 1 that outshines the others so hard that there's no reason to ever get them. Weapon wise there's a steady progression although you will be able to find a few that will outshine the rest. Late-game this gets even worse as there are some clear 'winners' in the melee and ranged department. In terms of accessories there are
This feels more like Castlevania: Symphony of the Night than most things. Soundtrack is bangin'. Absurdly good pixel art with impressively detailed sprite animations, especially the boss fights which are an absolute spectacle - the art might be the game's biggest selling point. The backgrounds are equally impressive and ridiculously detailed. I can't stress it enough, the game is beautiful to look at. 2D platforming controls and mechanics are what they should be - tight and responsive. There's a small learning curve in using Lux, your sword companion, effectively. But it feels rewarding, and the wall jumping that it lets you perform is malleable enough to go off the beaten path for some light sequence breaking, skipping some puzzles and setting up speedrun tech without making it too obvious or necessary. There is a slight issue with the direction that you roll when you cancel out of a m
Nowadays, it's pretty difficult to make a metroidvania feel different from the rest. Every single game developer is either trying to make another Dead Cells or Castlevania. The people at Team Ladybug have been the only developers to my knowledge that so far, have made ALL of their metroidvanias feel different from the rest in the market, and actively distinct from the other products they've released themselves. I'm proud to say that i've played and completed 100% of all of their steam released games. It saddens me to see negative reviews comparing this to castlevania and the such. This isn't castlevania. This is it's own unique thing, with its own gimmicks and pacing. Just the fact that you can explore about 80 to 90% of the game world by playing without driving the plot forward is refreshing. The fact that there are puzzles where you have to take advantage of the teleporting system t
Review After 100% Achievements The combat and story are my two favorite things about this awesome metroidvania! This one is a little more on the easier side in my opinion but it still makes for a fun time. Love the art style and had a blast uncovering the story. You take the role of a demon hunter named Shin who strikes a partnership with Lux, a demon with the ability to shapeshift into a sword. Boss designs are cool and the map was easy to keep track of with the ability to place markers. There is enemy collision, and you’ll want to save often at checkpoints to make sure you do not lose progress. Loved the variety of weapons and all of the abilities that you can utilize in combat. After mastering the controls and leveling up a few times to unlock abilities, the game really shines. I’m a fan of collectables in games, and the puzzle pieces were extremely fun to hunt down as well! Achiev
Alchemetic Formula For Excellence 1. A dab of Shin Megami Tensei 2. A sprinkling of Shadowrun/Cyber-Punk 3. Two table spoons of Symphony Of The Night 4. A pinch of Metal Gear Revengeance 5. A flickering of Devil May Cry (Enchanted sentient sword with an assortment of guns!) 6. Crank up the rizz soundtrack that could be mistaken as a Yuzo Koshiro tribute compilation to harmonize the fusion process 7. Wear safety gloves to remove the perfect gemrald from its' crystalline encasement! For you if. +You like metroidvanias of the classic variety (Such as the ones showcased in Konami's recent Castlevania DS collection or the Gal Guardian games by Inti Creates.) +You have enjoyed Lady Bug's previous works. (Lunar nights,Wonder Labyrinth,etc.) +You are more fond of the journey than rushing to the finish line. +You are appreciative of a few new ideas while being equally appreciative of
Great metroidvania for beginners, for a huge reason: the "teleport anywhere on the map" ability. Unlock that first, then you can conquer the game screen by screen, without backtracking, while exploring at your own pace. Combat is awesome, platforming is fine, aerial acrobatics are accessible, the story is interesting.... Even if you don't usually play metroidvanias, try this one.
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