Ilamentia is a first-person actiony puzzler, featuring 96 challenging mind-bender levels. Some rooms focus on brain-melting logic, others rely on sharp reactions, but many more will test the limits of every facet of your cognitive faculties.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
An amazing series of exploratative puzzles, and one of the best uses of design space that I can recall. The game itself is difficult to explain. Its a first person wasd + mouse control scheme with only 4 additional forms of input. Fire, jump, restart, and exit. These functions change slightly from level to level. Sometimes you might not be able to jump, sometimes you might be able to fly, sometimes your fire button does... something entirely different. There is very little in the sense of hints (usually you have the name of a level and a single short sentence with which to build your guesses). This can be a boon or a curse depending on how quickly you pick up the goal of a stage. The game is somewhat simplistic visually, but handles its setting and theme very well. With its otherwordly sound track, constant visual tricks, and a very novel approach to death (there technically isn't any
I intend to go back and revise this review once I've completed a bigger portion of the game. The primary appeal of this game is that you don't really get any instructions. There isn't a tutorial. The faint text "clues" you see are vague and often irrelevant. You're dropped into a starter level to get a hands-on grasp of the controls, and then you get access to a hub with a set of stages, which can be accessed in any order, and you don't have to beat all of them to unlock the next hub. Different levels may share similar themes or structure, but each is technically an isolated instance that must be deciphered. You don't know whether you're just getting from A to B, activating switches, etc. until you try it and find out. It's a weird game, but if you are interested in exploration and puzzle-solving with a heavy emphasis on trial and error, this is worth a try. The controls are very str
Product refunded The game is fairly random, which is my attribution as to why it's difficult. A set of levels appears to have a common art theme, but not a common gameplay theme. Many puzzle games introduce a mechanic and build upon it, this game does not do that in a conventional manner. I'm sure the devs put a lot of time into the game since there are new mechanics in almost every level, but the game doesn't really have a coherent presentation. Most levels I wouldn't call what I did "solving a puzzle", more just wandering around or trying things randomly until the game progressed. Was there a mechanic involved to progress? Yes. Was there any depth to that mechanic? Not usually. That said, I only played through the first two worlds. Chances are that the mechanics do build up, as no set of devs can come up with a hundred different mechanics. But the organization of levels is rather
Ilamentia is a weird little game with creepy low-res graphics and 96 unexplained levels. You move around in 1st person and click your mouse wondering what you are supposed to do, then you accdientally fall off a platform into the abyss for the 100th time, but that won't bother you because the game resets you back to the start of the level - and you are good to go. Then you try the spacebar to jump and discover it effects the level somehow and you can use that for a possible solution. Yeah you fail and not solve any puzzles, constantly, but the whole process is rather chill and that's nice. Ilamentia is a worthy purchase for anyone in need of a challenge.
While first set of levels was nice and overall the game has good and interesting puzzle levels, there are also some absurdly hard platformer levels. While i would recommend to try this game out to excersise brain a bit, i don't recommend the game to completionists like me as some levels might take hours of attempts to complete. Treat my review as mixed, steam offers only thumbs up or down so i pick the least used in cases like this.
What is this? Where am I? What do I have to do? If you want to buy this game you will likely ask this and similar questions very soon. This is by far the weirdest, best, hardest puzzle game I played. If you look for AAA graphics and smooth textures you should buy something else. But if you are looking for a challenge and hate it to be constantly annoyed by a tutorial or other guide mechanics you will have much fun. So far I only managed to solve a few of the puzzles, some of which I know how they might work, but were not able to finish it due to the lack of skill I have ;) Some I just not know what I have to do, but I will try and try and try. + many puzzles + challenging + easy controls (WASD + Mouse + Space) - options sometimes reset. - display bugs with fullscreen/no fullscreen switch - addicting Disclaimer: I got a free key to test this game.
Structured threads, verified dev answers and player expertise without chat noise


Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play. You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you. You can do it offline, or join the thousands of players who play online each day. If you're not too great at construction - don't worry! You can place a variety of characters in silly positions. But if you want to do more, we have the means.


Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.


An online co-op horror game with up to 6 players. Locate valuable, fully physics-based objects and handle them with care as you retrieve and extract to satisfy your creator's desires.


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Discover and explore a massive procedurally generated and biome-rich world with countless resources and threats. Whether you stick to the surface world, go spelunking in the caves, dive deeper into the Ancient Archive, or set sail for the Lunar islands, it will be a long time before you run out of things to do.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Ultrakill is a fast-paced ultraviolent retro FPS combining the skill-based scoring from character action games with unadulterated carnage inspired by the best shooters of the 90's. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health.