
Jump in your Minos Starfighter and blast your enemies into space dust in virtual reality. Maintain law and order at the mysterious and beautiful edge of inhabited space as you complete increasingly difficult contracts for the United Trade Consortium.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Product refunded There's a lot here that I like. VR is great. Space combat sims are great. End Space shows promise. But unfortunately, End Space has a handful of critical issues that prevent me from recommending it. The largest issue is that, as far as I can tell, you can't die. In fact, I'm not even sure if you can fail a mission. I played about 7 or 8 missions in so far, and there doesn't seem to be any way to fail. I've tried flying directly into asteroids and other ships. I've let ships shoot me like crazy. I've let missiles hit me to no end, but death never comes. I guess this is fine if you're not looking for a challenge, but it kills the game for me. Maybe the developers will fix this in a future patch, but it's a very massive issue that reviewers don't seem to be talking about. The second issue I'm having is with my HOTAS joystick (a Saitek X52). After some fiddling with the
Realy simple no frills old skool arcade fun. Flying with headtracking on vive the best controls i have experienced in a vr game , well done dev you nailed it!!!!. Tracking enemy ships never been so easy. Just started but the missions are fast paced and really exciting and i feel i have already had my monies worth with more high octane dogfights pending . Overall a really easy to pick up title which looks very nice and has the most intuitive control system in vr try it
There is only like ten small missions. Story just started to pick up and get interesting but now says to be continued. Where is the rest of the game?
Good game with some shortcomings. Overall, I really enjoy this game. It's a fun, fast paced arcade space shooter. The missions, while short, are clear and concise. The learning curve is fairly gentle, and it gets you into the fun right away. If you're looking for a deep, Elite: Dangerous type game, this isn't it. This is easily accessible to anyone. The graphics are excellent for the most part. The sense of scale is awesome. This is easily the most immersive VR experience I've had so far. The ship is fun to fly, although more ship types would have been fun, particularly if there were particular types of ships required for particular missions. The issues come up with the length of the game, ship upgrqades, and lack of a difficulty level. You get money by completing missions, and use that money for the meager ship upgrades (2 new primary weapons, 1 new missile type). You should have y
Is this game worth 15 dollars? Yes. Playing with Vive, navigating by looking around and shooting with the controllers. There is a button to hold for free look. Good, gentle learning curve. Just died from flying into asteroid. Would protect Jump Gate technology again.
Gameplay: 5/10 Story: 6/10 Graphics: 8/10 Performance: 7/10 Overall: 6/10 End Space is a tiny arcade combat space sim that was at one point exclusively a VR title. I must highlight the emphasis on "combat space sim", as the game is mission based. No exploration, no trading and you are limited to a single starfighter that can be upgraded with credits earned from missions. On top of that, the game is relatively simplistic and features a total of only 12 missions. Most missions amount to varying degrees of "destroy all enemies" or "protect this target" and lack any alternative objectives or parameters. If you fail to protect the target or kill all the enemies then it's mission failed. Because of the linear nature of the game, I can't see myself ever going through multiple playthroughs. As you can imagine, being limited to only 12 missions, the game's story is relatively dull and ends just
Structured threads, verified dev answers and player expertise without chat noise


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