
Pulang: Insanity is a psychological horror game set in a mythical culture of Indonesia. the games tell a story about Rudy, a man who once became poor and heavily indebted, he passed his poverty and became prosperous via the “Pesugihan” ritual, yet the happiness didn’t last long.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Simplified Chinese | |||
| Korean |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's always commendable when a developer decides to create a game that revolves around folklore from their own culture. Home Sweet Home did an outstanding job bringing a chilling tale centered around Thai mythology to life. Paper Dolls was an incredible homage to terror from Chinese legends. Now Pulang: Insanity promises to do the same, it's a psychological horror game that is steeped in Indonesian culture and superstition. It isn't necessarily a first for the genre (DreadOut, Pamali), but it definitely is an under-explored mythos in the world of horror. The biggest element that seems to be make-or-break for most people regarding this title and its 'mixed' rating on Steam is the story. As aforementioned, it's a psychological tale, and as usual with all stories of the type the narrative can be pretty confusing if you're not fully invested in the experience. You play a man named Rudy, who
Mantul, untuk kelas indonesia. sudah tergolong mantap. Grafik OK, Alur Cerita OK, Gameplay OK, Pokoe OK. Ayok semangat para developer Indonesia.
A good example of indie walking-horror, with its low budget, rough edges and short length, but it builds great atmosphere and tension with interesting authentic indonesian folklore and "Layers of Fear" like story. Watch the gameplay video: https://youtu.be/NrUrqYNo1wg For more quick reviews please follow my curator.
Overview Horror is hands-down the bumpiest ride of any genre in gaming. Some titles are amazing, others are a complete waste of time, and you often don’t know which is which until you’ve gotten your hands on them. Pulang: Insanity is, unfortunately, one of those disappointments as a strong introduction quickly gives way to a lackluster experience that will likely leave you thinking more on its wasted potential than on its accomplishments. More Tease Than Terror The story of Pulang: Insanity is a promising one, looking at it on the drawing board at least, but its major flaws make it far less enjoyable than it could’ve been. I spent much of the game only vaguely knowing what was happening, in a disaster way as opposed to an arty one, and pushing forward anyway. Luckily, the linearity of the experience made it so that I never actually got stuck at any point due to this and progression k
A bit rough around the edges, but overall i enjoyed my experience. It is a must have for all horror fans.
I really don't know if I recommend the game or not. The game is far from good, in fact there are many bugs and flaws that keep telling me to not recommend it. But, considering this a game from indie developer and Indonesian game, let's just give it easy. Not going to lie, I followed the development of the game since the greenlight trailer. Pulang: Insanity feels like if Silent Hill meet with Indonesian culture. It's amazing, but not really. The game lacks of details. Body details (it feels weird seeing the crowbar or knife just flying in front of my camera; compared to Amnesia: TDD, that at least show some details of the player), environment, sound effects (no sound effect when you try to hit certain object, or corpses, etc), story (the storytelling is absurd), the bad font in document, the bad Indonesian grammar in the Indonesian version (sebagai gaame Indonesia, seharusnya ini diperha
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