
Dungeon Rushers is a Heroic-Parody tactical RPG combining dungeon crawler’s gameplay and turn-based fights. Manage your team, loot dusty dungeons, crush armies of monsters and craft mighty equipment. Be part of an humorous adventure with a colorful cast of characters in an off-beat universe. Build your own dungeon and challenge other players!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
At the beginning the game is quite nice and interesting but very quickly becomes highly repetitive and boring. The experience gain is far too slow - after 10 hours of gameplay my characters are still at level 5... I am really torn whether to recommend it or not, I wish there was some neutral option. I think the game is not worth £11, but if you can get it on 50% sale - go for it! Other annoying things: minor UI bugs inability to realocate skill points
Consider this an "almost good enough" game: The game runs fine and sadly the eventual staleness of its gameplay sets in, before you're even halfway through. The procedure is this: You unlock all five characters and... at this point you've seen it all. Fight monsters. Try to get a "perfect" in the dungeon, or don't. Equip slightly better loot - to be fair there IS some decision making about what your party equips, but again it's not explored deeply enough by the devs. There is a crafting system which you level (but you don't get higher lvl crafting mats from dungeons so essentially you're tied to your best dungeon - which is the same as getting loot. This is a MAJOR FLAW. In other words - there is no point in crafting because crafting can only produce you gear which is already dropping anyway. The solutions for the crafting system are many: A) Simplify the system's materials so they
This game should be called Dungeon Grinders, not Dungeon Rushers, because 99.8 percent of your time will be spent slowly gaining materials and exp in repetitive, linear dungeons--and that isn't the least bit fun. https://youtu.be/qE72iSDNhYU I like roguelikes so I don't mind a challenge. Losing characters after they die for the duration of a dungeon? Fine. Enemy encounters where the odds are stacked against me? Okay. Constantly being screwed over by the RNG? That's just a hazard of the genre. Calling Dungeon Rushers a roguelike or even a roguelite would be an insult to those genres, however, because it fails to deliver the satisfying feeling of being able to progress after trying and trying again. The climb is just too grindy to be any fun. If anything, Dungeon Rushers is a linear mobile RPG masquerading as a dungeon crawler. You enter dungeons from the map and, upon beating one, the
So here is my review. I just pulled it straight from the discussions page where i wrote it. Sadly its all true, and none of it is subjective. These issues all exist. So if you can justify playing 20$$ to put up with all the below issues, have at er. Glitches/ bugs . update the game Hello, I purchased game and have played about 5 hours. I already have discovered some major glitches. 1) When you win a fight, and collect reward, you are often ripped off out of your loot. For example almost any time the game tells you recieve more than 1 of any given crafting item, you only actually recieve 1!!!! 3 iron and 3 skulls as reward it says on screen, nope you get one of each. This happens almost every time, especially with iron, the ONE resource you seem to need for everything. 2) Necromancer's toga: So i found this item( in theory best item and only body armor i have found) and have equiped i
I would recommend this game if it wasn't triple the price that it is on Android. Yup this 15 bucks mobile game is 5 bucks in the google play store.
Fairly Entertianing but it does get pretty stale fast. All there is to do is the dungeon running. The dungeon building is pretty meh and crafting is very simplistic. Really could have done with some sort of non linear progression. Everything is move to the next stage. Stage 1, 2, 3, 4 etc. No exploration.
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