
Dodge bullets, missiles and lasers in battle as you wrap your head around that bunny girl costume! Combo away with your mighty Piko Hammer or spam various spells from afar with your fiery fairy friend. Explore and explode through Rabi-Rabi Island as you collect power-ups and uncover secrets...
The main character is Erina, formerly a normal rabbit who became transformed into a human bunny girl, and awakens in an unknown place. Shortly after she is magically sent back to Rabi Rabi Island, her home island. Lost and confused, searching for her master is the best thing to understand what's going on. Along the way, Erina befriends Ribbon, a fairy seeking freedom and independence and becomes Erina's sidekick.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Simplified Chinese | |||
| Traditional Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game, man. This game is just absolutely fantastic. If you like metroidvania-type games and bullet hells, you will most likely love this game. It's by far the best action-platformer that I've ever played, and that's not just in gameplay. Ignoring the story itself (which is probably mediocre at best, but charming nonetheless), there are so many ways that you can play and explore this colorful world. Want to complete the entire game without collecting any item whatsoever? You can do that. Want to break the order of which the story progresses? Well, you can do that too. Rabi-Ribi is the very definition of non-linear. You can do what you want, when you want, and in any order that you want. There's a plethora of hidden passageways and secrets. Some of these things also only appear depending on how you're currently playing. For example: if you are going through the game without collecting
So here's the thing. Nobody goes to Hooters for the hot wings. And this game wears its, ahem, fanservice on its sleeves. But listen to me. I'm a gay man. It's not just that I think the idea of skimpily-clad teenage girls is in questionable taste, it's that it doesn't appeal to me at all. There are not enough Y chromosomes in this game to hold my interest. All that's left in Rabi-Ribi for me are the bullet hell bosses, the metroidvania exploration, and (I can't believe I'm about to write this) the story. And, I swear on me mum, these are some damn good hotwings. The bosses are incredible. Most bullet hells give you five-ish boss fights you're supposed to grind until you have them memorized backwards and forwards and can execute them perfectly. Rabi-Ribi has dozens. Like, literally 50+. And every single one of them is bursting with creative patterns, unique theming, and inventive mechanic
First of all let me just say; do NOT pass this game up just because you think it's some fanservice ecchi eroge hentai thing. The only thing you'll see is some slightly revealing outfits and some minor yuri undertones. There is NO sexual content. If you pass it up thinking it's some lewd game, you're missing out on a TON of fun, trust me. There's a reason this game is rated so positively. (I think the game is a little underrated because of people thinking that.) Now then with that out of the way, Rabi-Ribi is a 2D bullet hell metroidvania platformer where you play as Erina; a Bunny Girl who is accompanied by Ribbon; a Fairy. Erina focuses on close range combat and Ribbon with long range. The story essentially revolves around Erina finding her master then finding helpers to help find her Master's sister. While the story aspect isn't too strong, the bullet hell boss battles & metroidvani
This is a good game. Important: If you are new to action platforming games, this is not a good place to start. At the time of writing - the achievement for beating this game entirely (including post-game) on normal has a lower completion rate globally than Sekiro's defeat all bosses achievement (another game infamous for starting a difficulty controversy on the internet). That's how hard it is simply to beat the game on normal. There are skill-walls in the game also when it comes to platforming. Even if you have all items and are pretty much maxed out in the game and don't have problem in fights, but you can't time a jump into air dash (correctly in a tight 0.2 second window) into a triple wall jump, you simply can't get to the next room. And you need to in order to progress the story. That's how brutal this game this. The bullet hell action is another story. There's very little "ae
I'm pretty sure this game gave me a bunny fetish.
Do not be fooled by all the weeb anime visuals, this game is an amazing metroidvania. The explorable game world is giant, and is mostly non-linear. There are literally dozens of bosses, many of which can be tackled in any order you want with few exceptions. There is fast travel to minimize some back tracking, a shop where you can buy upgrades, and a ton of hidden secrets and items scattered all over the map. The gameplay handles surprisingly well, and the music is top notch through the entire game. The story is sort of meh, and there's a lot of dialogue that is painful at times to read through. It doesn't detract enough from the game though. Boss battles seem to be at the heart of the game since there are so many. They are bullet hell Touhou style fights with creative and insane barrage patterns. Playing through blind on Hard right out of the gate, I found it to have the perfect level
Structured threads, verified dev answers and player expertise without chat noise


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