
A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.


Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Product refunded Unlock a thing, prevent it from being sold, set the target production amount to however much you need for the next unlock, and make the thing. If you can't make it, hire someone who can / send them into a dungeon to get experience to level. Once enough is made, remove the lock so it can be sold, and unlock the next thing. Repeat. This is the entire gameplay loop. Alchemy, food, mining, blacksmithing, fishing, etc... it's all the same and it's all presented with no fanfare. Immediately, everything is presented as a "going through the motions" as if we're going through mundane busywork. There's really not much a game here and I could only potentially recommend it to folks who like clickers / idlers.
The game’s description on the store page doesn’t really reflect the actual gameplay, and I find it quite misleading. There isn’t really an RPG feel to it, and the progression feels rather meaningless. It’s already getting a bit boring after just three hours of playing.
There only seems to be an illusion of a game behind the progression system. Combat and town building feels empty, lack of interaction with anything, UI feels unintuitive. You get random quests to produce X of something, that is the only drive of the game and to make numbers go up with a city builder skin.
Right now I cannot recommend this game. It is doing something that should be eradicated from gaming, it is dictating the pace. You are under constant time pressure because after playing a certain amount of ingame years your guildmates' mood declines. You cannot build up a connection to your characters because they will run away anyway. And that in a game that requires me to manage them. So for playing this game a lot I am punished. Then it is giving me a hardcap how high I can level my characters. There is no character experience, they get one level per dungeon and they do not level up after running it for a few times, not even with diminishing returns. After that I am still supposed to farm those dungeons for gear. If I want to tackle a higher level dungeon I can use potions, buff food and enchantments. Also I can mirco-manage my characters skills instead of just pushing through like
cannot recommend this game because of 1. there is not so much to do in the game it feels empty and and a big lack of creative ideas and gameplay 2.the art style and music is boring. the design is very lazy and it looks like it's just assets from other games that have been used in this even the portraits for the heroes is AI made 3. the tutorial is aggressive and too much hand holding 4. building the city is not really that interesting unlocking buildings demands certain things that can take a lot of time in a non fun way.. where you have to constant fighting the games mechanics to keep these items so you can unlock the buildings 5. sometimes I feel like I have to Speed Run the game because the normal speed is just too slow, not really a big fan of that a slow page feels good mostly for me 6, even the dungeons looks very lazy when it comes to design it's like watching a little anima
I don't usually post reviews, but in this case, I feel compelled to do so. I really enjoy this game; it’s very new and not yet fully complete or finished, but it has excellent potential. First off, to me, this game feels closest to an incremental/idle game, drawing heavy inspiration from the *World of Warcraft* universe in terms of both game design and visuals. If you choose the Novice or Adventurer difficulty, the concept is pretty chill; you can run it in the background at accelerated speed to farm resources (it’s easy to do and useful when setting up a big raid). There’s nothing more satisfying than imagining yourself as a guild master leading your companions on adventures and striving to become the best. Admittedly, the game does get a bit repetitive in the late game for now, BUT the devs are very responsive and attentive to our feedback, whether on Steam or Discord. I’ve been act
Structured threads, verified dev answers and player expertise without chat noise


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.


The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.


Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!


Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Discover and explore a massive procedurally generated and biome-rich world with countless resources and threats. Whether you stick to the surface world, go spelunking in the caves, dive deeper into the Ancient Archive, or set sail for the Lunar islands, it will be a long time before you run out of things to do.


A physics based medieval battle simulator which lets you pit wacky waving armies against each other. In Totally Accurate Battle Simulator you pit waving arm men against each other and watch them fight it out.


Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?