
The Inner World is a classic-style hand-drawn Adventure game. Solve plenty of challenging puzzles with Robert and Laura in the twisted world of Asposia. Experience an atmospheric and humorous story full of bizarre characters.
Asposia is a mysterious world. Surrounded by the endless soil and against all laws of physics, Asposia is located in an enormous hollow space, which is ventilated solely through three big wind fountains. In this world lives Robert, a naive and cheerful novice of the last wind monestary. He lives quite an introspective, simple life as court musician in the shadows of his honored master and ideal Conroy. This changes abruptly, when suddenly one foun-tain after another runs dry and the Windgods befall peaceful Asposia. Now just Robert is in the center of unexpected events! Together with the mysterious thief Laura, best intentions and not the slightest clue Robert hits the road to solve the secret behind the disappearance of the winds. During his adventure he not only meets bizarre Asposians, but also really strange animals. In addition, Robert hast to solve tricky puzzles, which only could exist in Asposia. Is the young adventurer able to save his world? What are Laura's secrets? And why Robert has such a strange nose?




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Oh, I cannot recommend this game enough. It was such a lovely adventure, I wish it was at least twice as long! The dialogue never stops being funny, and you'll want to say "Awhh, Robeeeert"...and pat little Robert on the head every time his clueless behaviour makes you chuckle. And you will laugh. A lot. Puzzles are not incredibly hard, and the hint system provides you with enough info if, for example, you're actually missing an object (oh, pixel hunting :) ). The story is good, the characters are hilarious with great voice-acting, and Robert... well, he's just a sweet little boy who goes on an adventure! I'm hoping for a sequel actually, only cause I loved the main character so very much! Plus, you can sing with your nose! P.S. Part 2 is out now!
Information / Review English The Inner World is a point and click adventure game developed by Studio Fizbin. Gameplay / Story The Inner World takes place in the fantasy world Asposien, a huge cavity surrounded by earth. Three large wind wells, each looked after by a wind monk, provide ventilation for Asposia. But the situation changes: Two of the wells dry up completely, the well of the wind monk Conroy gives very little wind, and the wind gods visit Asposia and petrify sinners. The player takes on the role of Robert, the naive novice and foster son of Conroy, when he is polishing a Conroy necklace pendant and it is stolen from him by a dove. While trying to catch the pigeon, he falls into the trash chute of the throne room and lands outside the palace for the first time. The game itself is divided into 5 chapters. The Inner World is a point-and-click adventure. Figures composed of
This was a big surprise for me. I bought the Humble Bundle mostly for VVVVVV and I enjoyed this a lot. It's really charming, has a pretty decent storyline, good puzzles, lovable characters, amazing voice-acting... good in general. Kinda short, but the 6 hours I put into it before finishing it was worth it. Every second. I loved it. I even loved it so much I re-played it just to 100% it. Huge yes! Deserves a lot more sales!
very nice graphic adventure even if little known. Maybe the full price is really a bit high but the animations are well done and the humor is not lacking. my rating 7/10 the Italian translation is missing
Cute adventure game with nice graphics and animation, situated in an interesting world. Yet I hated playing it most of the time. Why? Because the puzzles make no sense. It constantly uses this cartoon anti-logic, with random things doing unpredictable random effects. Common logic barely works here, you always have to do some oh-so-funny nonsense. Even when I figured out the right solution, there was often some twist that prevented me doing it. I really couldn't tune my mind right to start thinking like the designers did. In the end I've spent most of the time trying everything on everything, or checking the hints all the time. And that was no fun.
A hilarious and adorable adventure game that I will remember fondly as one of my favorite point and click advetnures in some time. Phenomenal voice acting, cute characters, charming dialogue, good puzzles, and just an overall fun experience watching the characters try to save their people. We begin with Robert, an orphaned boy who is being raised by a man named Conroy. Conroy is the ruler of this little world of Asposia, and right away, as you can in all animated tales, we realize that Conroy isn't the nicest of fellows. In fact, he seems like a downright meanie. :P One day while Robert is playing his flute nose (yes, I said flute nose) for Conroy in his favorite 1 note tune, a pigeon that Robert has been playing with as one of his only friends comes in and steals Conroy's necklace and flies off. Robert, being the ever dutiful 'son' goes after it and finds himself down in the city of A

You learned details about Steve’s life, which you totally didn’t want to know! I’m sorry.

Congratulations! You made sure Dr. Reminepo was getting so many electric shocks that his brain’s probably toast now.

You just shot a healing-laser in the back of Asposia’s greatest despot. A really disputable achievement. Nevertheless: 20 points, just for you!

You solved the Mechatre-Puzzle just by trying out things randomly… or by ingenious intuition!

You tried to put Fonk to sleep using K.O.-drops. That’s understandable, for he’s the nightmare of your youth.

You tried to palm off fermented nodtarine juice on the garbage dealer!
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