
DARK TRAIN is a 2D atmospheric adventure with mechanical squid ANN 2.35f 💙 tied to a railroad tamagotchi. The road is non-textual and made of paper.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Dark Train is a beautifully mysterious point-and-click adventure game. Its world never really becomes familiar: of course you know what a squid is, or what a train is, also the basic physics seems to work and there are familiar icons near train controls, like thunderbolts and water droplets... but why is this squid chained to the train, where does this train go, and why is there a little city inside of an ordinary cargo container? Given time, you'll get the answers to these questions, only to find out that the game has the new ones prepared. And the thing is, it is not frustrating, it's more wonderous, really. The exchange is done with a good pace, and the things you discover are always interesting and sometimes pleasantly unexpected. Dark Train shows definite and solid understanding of exploration-based gameplay. And there are lots and lots of things to explore. First and foremost, th
TL;DR: The much advertised visuals are nice, but there's little logic to the game and the controls are actively fighting against you. I strongly advise to not buy. Movement feels more like controlling one of Octodad's tentacles or the hand in Surgeon Simulator rather than making deliberate movements; You don't really move the droid, but rather you guide it and hope that it'll hit your target. For a puzzle game designed around interacting with the world, this is a huge problem. The droid picks up things and interacts with objects, but the mechanics are inconsistent. The droid will easily miss targets and drop objects for no apparent reason. Sometimes moving near a target will automatically do something, sometimes you have to press A/click, sometimes nothing happens unless you hover over for a while. Foreground and background also often obscure the important things. But worst of all, th
At the first glance, impenetrable, yet totally cohesive and immersive puzzle game in the inside. It impresses not only with visuals, but also with powerful scenes from the game world and its hidden secrets.
The visuals are very well made and create the right mood. Unfortunately, the game fails to teach the player how to play. I didn't even entirely understand what the mouse menu was for. I was able to pass through the first area of the game and made the train run but after that i was clueless on what to do. I kept clicking on things but nothing happened. You should at least give the option for some hand-holding to the player, like visual clues or text clues. After a while i was frustrated of seeing no progress and having to rely on youtube videos or game guides to keep playing, and so i can't recomend it.
Wow! This game just got me hooked! When I saw the trailer with the making of, I knew I had to try this one out. I love it, when the graphics are done in unconventional ways, like here with papercuts. You immediately get thrown into the story. No explanation. And that's perfect, Very interesting, innovative puzzles. The playable character is extraordinary, too. Some kind of mechanical squid; and you don't point and click, you can move the squid with the xbox-controller (or mouse) to the parts of the screen, you want to interact with: a big plus for me, because it's my preferred way to move in a game. Then the game has a slightly apocalyptic mood. Something seems to have happened to the world, it's full of strange mechanical devises, but no... OK, I don't want to spoiler too much, but I think this game is perfect for players that love puzzle adventures like Samorost or Botanicula. It's
Dark Train is a beautiful, wonderful game. While the developers have termed it "tamagotchi"-style, this description woefully underdescribes the gameplay, which is very much puzzle-oriented. Nominally, one must keep the train supplied with electricity, fire, and water, but there are no dire consequences to allowing any of these to run out: One must simply wait for the required resources to come along, and then once any puzzle at hand has been solved, one is gothily chugging away down the tracks once again. There are a few "secret" areas that can be missed if you aren't actively trying to find them, but bypassing them won't impede gameplay. The puzzles aren't incredibly hard or anything, but they're all enjoyable and certainly nontrivial, and the art and sound are an absolute feast. It's worth playing Dark Train simply to absorb the delicious atmosphere; Dark Train is replayable simply fo
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