
35 floors of roguelite challenge! Just stay safe, okay?


Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
One of those games that doesn't deserve a thumbs down but will if the balancing doesn't get addressed. Right now you feel like you get nowhere and see the same 5 levels over and over. I get it, 'Rogue Like' had become French for 'difficult for the sake of being difficult' ... I played Rogue way back in the day and it wasn't this hard to at least get going. And remember, that games have evolved since then and the constant start all over again doesn't have the same appeal now. Not bad for the $$$ but be wary
A nice little roguelike, however: There doesn't seem to be any way to "save and exit" and continue a run later on. I do understand that permadeath is easy to implement if there are no saves and therefore no save backups. But in 2019 you should be able to stop playing anytime you want and come back later on. Especially if you have a life.
The game is extremely fun and challenging as any rogue-like should be, however there are several cases where the game crashes and takes any save with it. (once it even crashed WHILE trying to save) Its because of these untimely ends to the run that I cannot recommend it. P.S. if you DO get this game, do not try to use 3 status effects on an enemy at one time. that is FOR SURE a crash.
A great value for its price and definitely worth some of your time. For its point in the development cycle, the game is highly playable. I've only put in a few hours and have not cleared the game, but managed to get about halfway through on my second run. I've been playing rogue-likes for decades though, so getting to that point could take someone new to the genre some time. Pros (1) The game has a good atmosphere. This is hard to do with simplistic graphics, but the lighting and music will make you feel like you're in a dungeon. (2) You can use the dungeon to kill enemies. Right now there are just spike and fire traps, but using them is fun, and create an environment where even if you can't win by brute strength, you can win by trickery. Hopefully the Dev intends to expand upon these mechanics. (3) Crafting system. Its mostly nascent right now, but most items can be broken down int
Great game let down by no save (EDIT since dev explained, it does save every 5 floors), i dont have time to always play to end and need to come back to a game, I CANT!
Quite an unexpected gem. Was looking for a traditional roguelike with full controller support I could play on the Steam Deck, and this game fits the bill. Some 4 hours in so far and really enjoying it. Low enemy encounter density, but longer and more varied battles in which you have to carefully choose your strategies and manage your inventory. Definitely recommended.
Structured threads, verified dev answers and player expertise without chat noise


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