
"An escape-the-room adventure game that can only be experienced in VR, Last Labyrinth was created specifically for the VR age. Players must work to escape a mansion full of hidden dangers with a mysterious girl that appears before them. Development of Last Labyrinth is being spearheaded by Hiromichi Takahashi, director and producer of the acclaimed Doko Demo Issyo (PlayStation 1999) series and co-creator of Toro (the Sony Cat). Working alongside Mr. Takahashi is a diverse team, many of whom are industry veterans with resumes featuring titles that are household names around the world. Debuting at TOKYO GAME SHOW 2016, the Last Labyrinth preview demo created a lot of buzz, with a long line of attendees waiting to play. Media outlets from around Japan and abroad covered the announcement of the game, and 4Gamer.net nominated Last Labyrinth for the Tokyo Game Show 2016 Media Award in the Indie category. The interest continued to grow at Laval Virtual 2017, where Last Labyrinth received the Best VR/AR Contents award. Last Labyrinth will make its return to the TGS VR/AR Area at Tokyo Game Show 2018 with a special demo version. And, in Spring of 2019, the full version of Last Labyrinth will receive a multi-platform, worldwide release."
"What the...?! Your eyes begin to adjust to the darkness, and you find yourself in a room you’ve never seen before. You go to stand, but are barely able to move. You look down to find that your arms and legs are strapped to a wheelchair. As the panic begins to set in, you catch a glimpse of a figure out of the corner of your eye. !? A young girl, standing in the darkness, stares at you with cold eyes…"




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Alright, I just finished every ending, I'll do my best to edit this into an unbiased review. First things first, the 'endings' are only endings in name. You'll get your first 'ending' only a few hours into the game, having explored only a tiny fraction of the game's rooms and puzzles, and each ending shows you a piece of the storyline underlying Last Labyrinth. Pros: +Katia is adorable, and while the game could have been played on a flat monitor, there's something about looking a 3d Katia in the eyes and feeling like she's present in the room with you that makes it 100x more stressful when she's in danger. +The later puzzles are amazing, and usually fill me with the kind of satisfaction that only overcoming a very difficult obstacle can provide. If you get really stuck, I recommend taking off your headset for a while and surfing the internet while you think. It might be a little hypo
I definitely enjoyed some parts of Last Labyrinth. There's a lot of puzzles on offer of all different kinds, and it's a neat concept for VR. Ultimately, though, I decided its problems kind of outweigh what there is to enjoy. First, you should know, while early puzzles are cool concepts that might not take you so long, some of the later puzzles get very, very difficult, and leave you very few hints to interpret them. This can be a good thing and a bad thing - there's certainly an appeal to working out long brain teasers. One of the harder puzzles involved putting weights on a scale, after reviewing comparative balanced/unbalanced weights near them. This one teased my brain and flexed old algebra muscles for a while, but as with a number of the other hard ones; it just doesn't feel like the right fit of puzzle for this game. I had to take off my headset and mess with numbers on a sheet of
I reached out into the void grasping at an imaginary girl in a desperate attempt to save her from falling to her death, only to remember I can’t interact with these ghosts of VR, and even within their realm I’m bound to a wheelchair with my hands enchained as a bitter reminder of my helpless, restrained agency LAST LABYRINTH presents an escape room game scenario that hones in on the medium’s inherent limited-interactivity as a means of confronting you with the facsimile of virtual reality. It’s a world you knowingly recognize as illusory yet your senses and emotions project importance nevertheless. Taking on the atmosphere of a Saw-esque torture porn, you find yourself in a series of bizarre rooms with esoteric puzzles linked to grandiose means of death that are MEGA ♥♥♥♥♥♥♥ BRUTAL. Though beyond the cool deaths and escape room gameplay there’s an innate creativity and new experience e
Finally, a good VR game. This game is a horror game. Katia is cute. Don't murder her too much, ok?
I'm sorry, but I'm seriously disappointed by this game. I was looking forward to playing it for ages. The reviews I saw said it was Saw meets Ico, and Ico is one of my all-time favorite games. But it turns out they took the most annoying part of Yorda (the part where you fight with an ai to get it to help you solve a puzzle) and turned it into an entire game mechanic. I was really enjoying the game, even with the excessive violence and horror elements, until it turned out that the majority of the endings are only reachable through the worst "puzzle" in the game. Playing shogi for an hour is not solving puzzles. Especially on VR where it requires you to crane your neck down to interact with the board, it's a tedious and irritating section. And I really wanted to discover the story, but from some of the comments I've seen... it doesn't actually have one? Each of the endings I've seen is t
what everyday is like for a girl like me
Structured threads, verified dev answers and player expertise without chat noise


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