
Based on the extensive universe of Warhammer 40,000, Eternal Crusade will take gamers into a vicious battle between four factions of the 41st millennium in order to control a persistent world at war. Whether it is PvP (Player versus Player) or PvE (Player versus Environment) squads will have to work together and engage in massive battles and exterminate the other factions! To do so; fans can choose from twenty different sub-factions, earn hundreds of weapons, customization options and accessories drawn from 29 years of Warhammer 40,000 lore to create their perfect warriors. Your faction is your family now. Plan your strategy from orbit, then face death side-by-side with them as you defend strongholds or delve into the Underworld to combat hordes of ravening Tyranids. Victory is not a thing for a single warrior to claim, but the result of the fury of armies. Dive into the shifting frontlines and crush your foes by cutting off supply lines, sieging walled fortresses and striking deep into the heart of enemy territory. Go toe-to-toe in melee, snipe your enemies from afar or fire into the fray from one of the seats of a gun-loaded Predator tank. Combat in Eternal Crusade ranges from a personal clashing of swords to truly epic warfare involving hundreds of other players. Choose your allegiances and background, then earn hundreds of weapons and accessories drawn from 26 years of 40k lore to craft your perfect warrior.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm one of the first people to sign up for EC. Got in line back in October of 2013, felt the hype, was sold on the original vision from Miguel. Over the years that changed, staff left, the game was scaled down multiple times. I kept my hopes up, kept my clan informed of it, was on the forums. I started playing the alpha in January of this year, 2016. It was rough, things were often broken, but there was some fun to be had. Progress was slow. Weeks and months went by with known bugs ignored. Balance was very knee-jerk and overdone, never a slow and methodical approach; values were adjusted by 20% at minimum and well over 100% at maximum. Eldar and Orks were introduced broken and incomplete, and when people tried to test them on the founder's server, they were griefed by LSM guilds who were not stopped by the staff. When the release date was announced, the entire playerbase was aghast. W
I was not sure if I was going to write a review for this game, but recent events have forced me to write this review to voice my opinions and to help anyone who would want to purchase this game. I have been a supporter of this game for almost two and a half years in total. I had the highest hopes for this game and what the developers said they were going to make it, which was a large MMO type game much like guild wars 2 but in the 40k universe. I jumped at the chance to back a game like that I mean any 40k fan would. sadly to say I invested a large amount of money (£570) into the game at just the promise of a full and evolving game in an MMO world which we never got which I will never do again. The main problems with the game are known quite well such as the unstable lag spikes and the hit collision time. This makes the game not only hard to play but sometimes unplayable as you will b
Everytime I boot this game up, I tell myself, "This time will be different. This time playing as a Havoc marine will be fun. This time I won't get killed through walls and these heavy bolters and autocannons will be the spit-fire terrors of the battlefield. This time the developers will have made the game more like we were initially promised. This time my game wont randomly crash out after 2 min of playing for no good reason." And without fail, everytime I am wrong. I wholeheartedly wanted this game to be great. I haven't lost ALL hope yet that one day it might be decent, or maybe even fun. But it is not this day. Not yet, not really close either. Einstein said that, "Insainity is doing the same thing over and over again and expecting different results." Are we insane? I think I might be.
The positives of this lobby shooter are: 1) The warhammer world. 2) Interesting maps 3) an impressive variation of loadouts given the limited range of factions. The Negatives are: 1) Matchmaking (gank squads) Legends vs Recruits 2) Awkward Close Combat. Primitive and very unpredictable. 3) Unnecessarily complicated tech trees. The chaos one is unreadable. 4) Meaningless Upgrades for weapons (eg. +.02 to recoil) 5) Extremely tedious for grind for items (like armour buffs) that cost too many load out points to use (iron halo? relic armour?). 6) Extremely tedious grind for Veteran models when you are restricted to use only one during a match 7) A very weak training ground 8) Weak PvE 9) Developers consistently not delivering on promises 10) Bugs (flying tanks, and sudden inexplicable death) 11) Close combat dominates the game. You are punished way too hard for experimenting with rang
First we were promised a grand open world game, planetside-alike. Developers didn't deliver. For some reason everyone settled with just another lobby shooter. Then we were promised a lobby shooter with optimized gameplay. Developers didn't even try. When they implemented premium currency in PAID game, noone said a word and a few souls shouting in desperation were never heard. Then we were promised some balancing. Never happened. We were promised regular updates. Haven't seen one in ages. We were promised that only free-to-play faction will be orks, and their balancing will make a realistic amount of them - a horde. Nooo, orks are just as strong as space marines. I realize that developers had some serious issues during development phase, but it is not an excuse for breaking promises repeatedly. Now we have a completely f2p mess, no balance, no optimizations, premium currency, poor
Based on the old (displayed clearly on the Store page up until release) infographic: http://imgur.com/9Nl88rx First, let me point out that at the very top, it says: Warhammer 40,000 Eternal Crusade The Game At Launch What the game is currently missing, according to the infographic: Factions: - Warlords Persistent World Map: - Player Driven Campaigns - Territorial Conquest - Player Objectives PVP: - Tug of War 1,000s of Weapons (Going to give them a break here and assume it as just 1,000): - About 900 of them 3 Vehicles Classes: - Has 2 (each class is just the one vehicle depending on faction), missing 1 100s of Items & Ammo Upgrades: - Most of the items - Ammo Upgrades Veterans, Heroes, & Elites: - Veterans - Heroes Correct me if I'm wrong, but did the game not launch on the 23rd of September? So, up until launch, this infographic is EXACTLY what ANYONE who bought in to the Early Acce
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